Operation Flashpoint 2: Dragon Rising

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Roman
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Operation Flashpoint 2: Dragon Rising

Bericht door Roman » 19 feb 2009, 16:49

Operation Flashpoint 2: Dragon Rising

Operation Flashpoint 2: Dragon Rising (OFP 2) is the official sequel to the award winning computer game Operation Flashpoint: Cold War Crisis. The game is to be released on July 1st 2009. This date has been confirmed by Codemasters

De effecten zijn enorm goed, nieuwe baanbrekende graphics. Realisme, en alles kan kapot! 220 vierkante kilometer! Het duurt 4.5 uur om van de ene naar de andere kant te lopen... 2 uur in een jeep of 20 minuten in het snelste vliegtuig...


Gameplay

On Style

* Game is styled to a more mature, war informed audience. - 0.21 to 0.27
* The developers aimed to make a down to earth, gritty, "reportage", "War through the lenses feel" to the game. - 0:28 to 0:40

On Authenticity

This is shown on a slide behind the Clive Lindop in the leaked E3 video as he speaks from 0:41 to 0:43. Points Marked with a // are comments and not in actuality on the slide or Spoken. > are paraphrased or directly quoted sentences based on spoken word of Clive Lindop

On The Island

* > The Island is named Skira Island
* 220 km² of terrain
* Wide range of terrain types:
o Swamps
o Grasslands
o Forests
o Rocky Mountains
* Crumbling soviet era architecture

From here on in there are no slides

* This Island is Located North of Japan - 0:43 to 0:45
* This Island is part of a chain of islands called the Scarlet Islands. - 0:45 to 0:47
* This Island has a turbulent history of being liberated, First owned by China, taken by Japan and liberated by Russia in World War Two, and now is prized as the largest oil reserve in the world - 0:40 to 1:10
* According to PlayStation: The Official MagazineThe "island...measures over 30,000 square miles."[1] Chief Game Designer Lee Brimmicome-Wood adds, "Skira is a huge island. That said, at its narrowest it's only a few miles across. While there may be a lot of terrain, the lay of the land naturally funnels the armies towards each other. Natural valleys, villages, bridges, and lakes force strategic confrontation, between forces..."

Destruction

* Buildings have a multi-stage multi-sectioned approach to demolition.
* There are damageable world objects.
o Some have multiple damage states.
* Damage done to world objects and buildings is persistent.
o This pervasion of persistent objects extends throughout the mission and campaign.
o This is done to instill a sense of attrition that extreme firepower has. There are animations for mounting weapons, leaping over walls, kicking in doors, etc.

[ Gameplay

* Firing sequences from lifting the object up, to placing it on your shoulder to turning it on and arming to fire is all faithfully simulated.
* Reloading is as well faithfully simulated.

Weaponry

* All weaponry requiring an interface (Example Javelin) will have one. Highly detailed and functional.

* According to game developer any weapon that would need to be assembled in real life would also need to be carried and assembled on game before use.

* Weapons can be attached with scopes and grenade launchers among other things that are not known at this time. Weapon permitting - IE: A Javelin cannot be given a scope.

* Game Informer reports that over "70 real life weapons are included in the game, all supported by a realistic ballistic system. This simulates surface penetration based on material and armor values. You can even select different ammo types depending on whether [sic] you prefer knockdown power or armor piercing traits, for example. Players can carry two large weapons, a pistol, and a knife. If one of these happens to be a Javelin missile launcher, you'll have to save that one shot until it matters. Just like in real life, remaining enemies will follow the smoke trail back to your position, so be sure to hightail it out of there after firing."

Vehicles

* There are 50 vehicles
o // One would presume 20 a side with 10 being civilian, rebel or neutral units.
* There are air, naval and land units all faithfully simulated.
o Vehicles react to terrain with varying levels of performance.
o Strengths and weaknesses of vehicles are apparent and a strategy element in Operation Flashpoint 2.
o The following elements are supported:
o Crew positions
+ All Weapon systems
+ Detailed simulation and deployment of firing sequences
+ All weapon specific cockpit components, HUDs and interfaces

Effects

* When firing the game utilizes a multistage animation feature that over a series of milliseconds provides a progressive animation that leads to realistic effects.

Multiplayer Gameplay

PC version will feature:

* 32 player (16 vs 16) in addition to the 256 NPC squad members (8 per squad per player)
* 8 player co-op in addition to NPC squad members
* 4 player Campaign + single mission co-op

Console(Xbox360+PS3)version will feature:

* 16 player (8 vs 8) in addition to NPC squad members
* 4 player co-op in addition to NPC squad members
* 2 player Campaign + single mission co-op

1. Please note: aside from the number of players in multiplayer the content of this game will be the same across platforms.

Plot

In a recent issue of PC gamer, the plot was very roughly outlined as the following. A few years in the future, all the worlds super powers are critically short of oil. Russia begins to survey the island and find that it contains vast untapped oil reserves, (interestingly, this is true and had been discovered in mid 2008). Once China gets wind of the oil, they quickly annex the island, although it is a Russian territory. The Russians ask NATO for assistance and the United States willingly lend a hand. This leads to a US lead invasion of the island at the western end of the island close to the islands main airfield. What follows is the US push inland, which occurs over a total of 6 days.

VIDEOS

Operation Flashpoint 2 - Cinematic Trailer (HD) - http://www.youtube.com/watch?v=YofVL4UyEM0

Operation Flashpoint 2 - Gameplay (off screen) - http://www.youtube.com/watch?v=VdjBqBH_GaM

Operation Flashpoint 2 - E3 Presentation - http://www.youtube.com/watch?v=p-odAncq8bI

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Kevin20v
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Kevin20v » 19 feb 2009, 17:21

Poeh dat ziet er goed uit!! Die wil ik wel voor m'n ps3!! :clap:

Metchu
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Metchu » 19 feb 2009, 17:44

Co-Op sp! Nice :clap: Heb weer iets om naar uit te kijken 8)

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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Nutkees » 19 feb 2009, 19:17

wordt weer sparen voor een nieuwe pc denk ik!

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Max V
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Max V » 19 feb 2009, 22:50

Graphics zijn inderdaad fantastisch!

Het is dat ik geen games meer speel, maar als ik dat nog deed, had ik alles ingeruild hier voor :D

Tom
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Tom » 20 feb 2009, 21:45

Ik begreep alleen dat het spel erg realistisch is. Dus geen arcade shooter. Collega was die hard fan van deel 1 en had het erover dat je soms een half uur in een jeep zat en als je niet goed met je teamgenoten samenwerkte je ook in vijf minuten dood kon zijn. Hij vond het prachtig dat realisme met echte wapens e.d. maar je moet ervan houden :)

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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Wouter81 » 21 feb 2009, 00:19

Destijds deel 1 ook gespeeld, kijk uit naar dit spel. Op de PS3 hier, koop 'em zeker als 'ie uit is.

Marc R
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Marc R » 21 feb 2009, 09:28

Wanneeer komt ie?

Metchu
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Metchu » 21 feb 2009, 10:33

Roman schreef: The game is to be released on July 1st 2009. This date has been confirmed by Codemasters


Tjah... Je kan eroverheen gelezen hebben ... :roll:

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VLA
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door VLA » 23 feb 2009, 18:55

Hier zit ik echt al lang op te wachten. Heb deel 1 ook helemaal grijs gespeeld. Super game was het, alleen de online modus was erg bagger, hopelijk is dat nu beter.

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Roman
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Roman » 26 feb 2009, 16:50

Hoe cool word dit!

http://www.youtube.com/watch?v=T63CEoi5vXo

:banaan: :banaan: :banaan:

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Roman
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Roman » 17 mar 2009, 11:53





:banaan: :banaan: :banaan:

Robin
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Robin » 17 mar 2009, 12:09

ook voor de PC op 1/7/09?

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Roman
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Roman » 17 mar 2009, 12:15

Robin schreef:ook voor de PC op 1/7/09?
Jep, PS3/Xbox360/PC

Datums hou me daar niet aan, hopenlijk gaan ze deze datum halen, tegenwoordig draaien ze er hun hand niet voor om een spel zomaar een paar weken te vertragen. Als het de gameplay ten goede komt vind ik het persoonlijk niet erg. Wel jammer en frustrerend. :mrgreen:

Maar hopenlijk is deze datum gewoon haalbaar voor ze.

Ziet er uit dat het een geweldig spel word :love:

Peter van den Berg
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Peter van den Berg » 18 mar 2009, 14:16

Ziet er idd erg gaaf uit, ben alleen wel bang voor de systeemeisen :bag:

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Roman
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Roman » 18 mar 2009, 14:57

Peter van den Berg schreef:Ziet er idd erg gaaf uit, ben alleen wel bang voor de systeemeisen :bag:
Ja zal best wel pittig zijn (zoals de meeste grote spellen van nu). Heb je op de console natuurlijk minder last van. Maar daar integen is de multiplayer wel open voor meer mensen tegelijk op de PC.

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Roman
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Roman » 27 mar 2009, 17:13



Dit en ARMA 2 word geweldig :banaan:

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Roman
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Roman » 07 apr 2009, 23:05


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Roman
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Roman » 22 apr 2009, 11:02

Operation Flashpoint 2 Preview
By Wesley Yin-Poole - 22/04/2009 - 9:07am GMT

Prepare yourself for a juicy video game pub quiz fact: Operation Flashpoint was the first FPS with vehicles. Bet you didn't know that, did you? Well I didn't, anyway. But I did know that Bohemia's 2001 classic was a technical marvel, a hardcore military sim for hardcore military sim fans. There was no compromise. No quarter given, and the great gaming public loved it.

Now, eight years later, Codemasters has, with the OpFlash IP held firmly in its grasp and Bohemia off doing its own thing, set about emulating Bohemia's original with its own internal development team and a hot new sub title: Dragon Rising. But questions have arisen: the original, free from cross-platform concessions, was able to concentrate fully on the PC, perhaps the chief reason it's still considered one of the most technically impressive FPSs ever made. DR is a multi-platform game, coming out on the Xbox 360, PS3 and the PC. Will the follow-up disappoint as a result?

Absolutely not, says lead AI designer Clive Lindop during a detailed demonstration of the game at Codies' cavernous Warwickshire HQ. "The whole point in investing four years in tech is when we say cross-platform it's in the proper sense," he explains, 360 pad in hand and the game's title screen projected onto a giant screen behind him. "It's the same game." Perhaps inevitably, if you're a PC gamer you won't, as Clive describes it, "need a £2k rig to play the game". But if you do, you will be able to "turn that dial up to 11 and have an awesome experience". The PC version will, ultimately, provide the best graphics, and it'll come with a mission editor, too.

As Clive boots up the game on a "mid-range DELL", his claims can't be argued. A four-man squad is stood huddled in a forest draped in early morning sun. Green hills are nearby, and, even further, mountains can be seen. The draw distance is incredible, the fidelity of the grass almost photo realistic. "The whole game is about reportage", Clive says, smiling. "About being realistic, not cinematic." Turns out that draw distance is an eye-watering 35km. I take a closer look: is that mist? Yes, answers Clive. And it's real mist (in the virtual sense, of course), as opposed to draw distance fog. Nice.

live describes what we're seeing - this is a four man fire team, but on average the game will give you 40 men to command, divided up into four squads, with each squad made up of four teams. In a team you've got yourself, a radio guy, a gunner and an MP5 sniper. A close look at your buddies reveals they're accurately dressed - in DR if you use it you must carry it. This realism even extends to your ammo and grenade pouches, which will deplete depending on usage. If you think this sounds like a bit much, well, get used to it. Being able to quickly recognise what type of enemy you're up against based on what they're carrying will prove a life-saving skill on the battlefield.

Afbeelding

Talking about the battlefield, your buddies will react to what you're doing, as well as the orders you give them. So, if you run around like a maniac Halo style, they won't follow you. They'll even, according to Clive, tell you to f**k off. They're well within their rights to be so blunt, when you think about it, because rushing in will get you killed. Quickly. Like the first game, the AI shows no mercy when it comes to dealing the player death. There's absolutely zero scripting in the game, either - the AI figures out everything for itself - so there's no success based on trial and error. So, actually, you've got quite the job on completing the game's missions.

Clive begins his attack on a group of about six or seven red dots. He seemingly sprays gun fire randomly in the distance - it's deliberate. "Very rarely in real life do you fire your weapon to kill someone," Clive explains. "It's to suppress, mainly." It doesn't work - Clive is quickly gunned down from some holed up sniper. He never saw it coming.

But wait, is he dead? Not quite. In DR you have a certain amount of pints of blood in your body, and if you're shot you'll start to loose it. There's a brief window of opportunity for a medic to patch you up before you die. Even if you are saved, you'll have to continue without the blood, and this will be reflected in game - the screen might turn black and white, or you'll be limping about. There is no healing up, or recharging a shield behind a rock in this game.

Clive tries again, this time on easy. He says the light and sound of the bullets that killed him are accurate, to the point where you'll hear a bullet but not a weapon. There's clearly a real sense of vulnerability that runs throughout the game - a sense of mortality brought about by the stark fact that it only takes a single round to bring you down. And just because he's on easy, it doesn't mean the game will actually be easy. The AI is an absolute bastard no matter what difficulty you play on. Only the UI changes, to the point where, on hard, there's absolutely no aids at all. Ouch.

Afbeelding

And ouch is a word I find myself saying as Clive dies again and again. He gives up and gives us a glimpse of the game's "vehicle playground", the Raskova Airfield. He nips in a Cobra Helicopter, lifts off using dual analogue controls that recreate actual helicopter controls, and that 35km draw distance smacks you in the face like a virtual left hook, the horizon beaming over mountains and hills that look too good to be true. "This is by far the best helicopter flight model ever seen on a console", Clive proclaims. I was too busy gawping at the hills in the distance to notice, to be honest.

He takes pot shots at the airfield buildings, showing off the fully destructible environments. Wrecked buildings are still available for cover, if there's enough of them left. Still - that might not be enough to save you: there's a bullet penetration system that works out if a piece of cover will stand up to a shot depending on its calibre.

Afbeelding

Then, Clive shows me something that's never been seen outside Codemasters HQ before: artillery. From a safe distance he calls in various types of great big bombs on the buildings that surround him. You see the explosion, then hear the sound, just as you would in real life. The torn apart concrete is nothing more than smoke, smoke that sticks around and blows on the wind, obscuring your view. Stunning.

Dragon Rising looks for all intents and purposes like a game that'll blow your socks off. But, given that we haven't actually played it yet it's hard to determine just how much fun it'll be to play. For some, the idea of getting torn about ten seconds after starting a mission (which, by the way, take between an hour and two hours to finish) will sound like the antithesis of fun. But for others, especially fans of the very specialised genre that the game fits into - the hardcore military sim - it'll be music to their ears. There are concerns, of course, that we haven't had the opportunity to quell, like, for example, just how intuitive it'll be to boss your mates about. We also have no real idea how the co-op campaign, "next-gen" de rigueur, will work, or the multiplayer, which grants you control over a number of AI squad mates dependent on the number of players on a server (32 max on PC, 16 on console). Whatever happens, we've seen enough to know that Dragon Rising will be one of the most jaw-dropping shooters ever when it comes out. Whether that's enough to make it a worthy follow-up to Bohemia's masterpiece, well, we'll know soon enough.

Operation Flashpoint: Dragon Rising is due out for Xbox, PS3 and PC this summer.

Afbeelding

KAN NIET WACHTEN :banaan: :banaan:

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Ahmed
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Ahmed » 22 apr 2009, 12:11

:shock: zeg!

Wanneer staat de release voor de PC gepland?? :banaan:

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Roman
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Roman » 22 apr 2009, 12:23

Ahmed schreef::shock: zeg!

Wanneer staat de release voor de PC gepland?? :banaan:
Deze zomer, nog geen datum bekend. ARMA II word trouwens ook steengoed.

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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Andre » 28 jul 2009, 01:44

Welke is beter arma 2 of op. Flashpoint

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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Wouter81 » 28 jul 2009, 08:43

Denk Operation Flashpoint. Staat net een review van Arma 2 op Tweakers.net, komt er niet zo super uit: http://tweakers.net/reviews/1329/arma-ii.html" onclick="window.open(this.href);return false;

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VLA
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door VLA » 28 jul 2009, 08:56

Heb die demo van Arma 2 gespeeld, maar lijkt erg veel op operation flashpoint 1, maar dan met meer bugs, en slechte AI. Ik zit bijvoorbeeld in een helicopter, ik eject, en de helicopter gaat ondersteboven op de grond, en wieken blijven draaien. :?

Verder zit ik op een mega afstand in een huisje met mijn sniper gun, in de verte een groepje soldaten (met AK47?), ik knal er 1 neer, en vervolgens schieten de anderen mij neer met hun AK47, en dat vanaf die mega afstand. :?

Arma 2 had wel erg dik kunnen worden als de AI wat beter was, en de bugs wat minder.

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Roman
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Re: Vergeet Battlefield, COD etc allemaal maar... Dit word HET

Bericht door Roman » 28 jul 2009, 11:46

VLA schreef:Heb die demo van Arma 2 gespeeld, maar lijkt erg veel op operation flashpoint 1, maar dan met meer bugs, en slechte AI. Ik zit bijvoorbeeld in een helicopter, ik eject, en de helicopter gaat ondersteboven op de grond, en wieken blijven draaien. :?

Verder zit ik op een mega afstand in een huisje met mijn sniper gun, in de verte een groepje soldaten (met AK47?), ik knal er 1 neer, en vervolgens schieten de anderen mij neer met hun AK47, en dat vanaf die mega afstand. :?

Arma 2 had wel erg dik kunnen worden als de AI wat beter was, en de bugs wat minder.
Je weet dat ARMA2 hier niets mee te maken heeft he? De studios zijn uit elkaar gegaan en hun eigen game gaan maken...

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