GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Update!

Alles over games. Hier kun je terecht met al je posts en vragen over sims als Assetto Corsa, Gran Turismo, Project CARS etc., maar ook voor niet-racegames.
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WJ
Berichten: 12000
Lid geworden op: 19 mar 2008, 13:17
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GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Update!

Bericht door WJ » 09 jan 2011, 12:22

Alle auto's + info

XLS bestand met alle auto's en al hun info. + Welke auto je waar kan winnen (andere tab)
(Nog een Work in Progress)


Lijst van auto's die de Race modification supporten.
MFW = Maximum Front Wing setting; MRW = Maximum Rear Wing setting.

Acura NSX RM '91

Afbeelding Afbeelding

308kw - 389Nm - 1045kg - MFW=35 - MRW=60
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Chevrolet Camaro SS RM '10

Afbeelding Afbeelding

510kw - 837Nm - 1210kg - MFW=35 - MRW=60
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Chevrolet Camaro Z28 RM '69

Afbeelding Afbeelding

409kw - 723Nm - 1085kg - MFW=20 - MRW=50
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Chevrolet Corvette Z06 (C6) RM '06

Afbeelding Afbeelding

626kw - 973Nm - 1090kg - MFW=35 - MRW=60
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Chevrolet Corvette ZR1 (C6) RM '09

Afbeelding Afbeelding

661kw - 1100Nm - 1100kg - MFW=35 - MRW=60
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Dodge Challenger R/T RM '70

Afbeelding Afbeelding

572kw - 1068Nm - 1260kg - MFW=20 - MRW=50
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Honda CIVIC TYPE R (EK) RM '97

Afbeelding Afbeelding

290kw - 306Nm - 845kg - MFW=15 - MRW=35
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Honda INTEGRA TYPE R (DC5) RM '04

Afbeelding Afbeelding

288kw - 319Nm - 950kg - MFW=15 - MRW=35
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Lexus IS F RM '07

Afbeelding Afbeelding

532kw - 718Nm - 1185kg - MFW=35 - MRW=60
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Lotus Elise RM '96

Afbeelding Afbeelding

195kw - 269Nm - 645kg - MFW=20 - MRW=50
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Lotus Elise 111R RM '04

Afbeelding Afbeelding

231kw - 268Nm - 720kg - MFW=20 - MRW=50
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Mitsubishi Lancer Evolution IX  GSR RM '05

Afbeelding Afbeelding

382kw - 607Nm - 1080kg - MFW=15 - MRW=35
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Nissan SILVIA spec-R AERO (S15) RM '02

Afbeelding Afbeelding

381kw - 445Nm - 1000kg - MFW=20 - MRW=50
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Subaru IMPREZA Sedan WRX STI spec C Type RA RM '05

Afbeelding Afbeelding

394kw - 658Nm - 1065kg - MFW=15 - MRW=35
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Suzuki Cappuccino (EA21R) RM '95

Afbeelding Afbeelding

99kw - 155Nm - 590kg - MFW=15 - MRW=35
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TVR Tuscan Speed 6 RM '00

Afbeelding Afbeelding

415kw - 571Nm - 885kg - MFW=35 - MRW=60
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Volkswagen Golf IV GTI RM '01

Afbeelding Afbeelding

235kw - 348Nm - 980kg - MFW=15 - MRW=35
XP required for lvl up

(Level) Required XP for
(01) 500
(02) 640
(03) 819
(04) 1048
(05) 1341
(06) 1716
(07) 2196
(08) 2811
(09) 3598
(10) 4605
(11) 5894
(12) 7544
(13) 9656
(14) 12360
(15) 15821
(16) 20251
(17) 25921
(18) 33179
(19) 42469
(20) 54360
(21) 69581
(22) 89064
(23) 114002
(24) 145923
(25) 186781
(26) 239080
(27) 306022
(28) 391708
(29) 501386
(30) 641774
(31) 821471
(32) 1051483
(33) 1345898
(34) 1722749
(35) 2205119
(36) 2822552
(37) 3612867
(38) 4624470
(39) 5919322
(40) 7576732



Trophy Guide, may contain spoilers!

Trophy Guide:

[center]Afbeelding[/center]
Afbeelding - Gran Turismo Platinum Trophy
Earn every single Gran Turismo 5 trophy

Exactly what it says on the tin - automatically awarded for completing every single trophy below.

[center]Afbeelding[/center]
Afbeelding - Gold Standard
Get a gold trophy in every race event, license test, and special event

Oh yeah. The toughy - gold every single thing you can compete in. Simple sounding, tough to achieve.

[center]Afbeelding[/center]
Afbeelding - Excellent Driver
Reach A-Spec Level 40

That.

[center]Afbeelding[/center]
Afbeelding - Expert Manager
Reach B-Spec Level 40

That also.

[center]Afbeelding[/center]
Afbeelding - Finale
Reach the ending movie

This is unlocked by winning Gran Turismo World Championship in the Professional Series. You don't have to all-gold the event to unlock the end movie, just win it.

[center]Afbeelding[/center]
Afbeelding - Hidden Trophy

[spoiler]Grand Finale - Reach the long version of the ending movie
This is unlocked by winning the Dream Car Championship in the Extreme Series...[/spoiler]

[center]Afbeelding[/center]
Afbeelding - Hidden Trophy

[spoiler]Endurance Series Complete
Complete all the Endurance Series Events

These do have to all be won.[/spoiler]

[center]Afbeelding[/center]
Afbeelding - Extreme Series Complete
Complete all the Extreme Series Events

These do have to all be won. Extreme Series is unlocked at level 20 and the events are:
American Championship
Dream Car Championship
European Championship
Formula Gran Turismo World Championship
German Touring Car Championship
Like The Wind
NASCAR Series
Schwarzwald League B
Super GT

[center]Afbeelding[/center]
Afbeelding - Expert Series Complete
Complete all the Expert Series Events

These do have to all be won. Expert Series is unlocked at level 15 and the events are:
Gallardo Trophy
Gran Turismo All Stars
Historic Racing Car Cup
Japanese Championship
MR Sports Cup
Polyphony Digital Cup
Schwarzwald League A
Tuned Car Championship
Turbo Challenge

[center]Afbeelding[/center]
Afbeelding - Professional Series Complete
Complete all the Professional Series Events

These do have to all be won. Professional Series is unlocked at level 10 and the events are:
British Lightweights
Gran Turismo World Championship
Japanese 80's Festival
La Festa Cavallino
Lamborghini Exclusive
Lupo Cup
Mini Challenge
Muscle Car Championship

[center]Afbeelding[/center]
Afbeelding - Amateur Series Complete
Complete all the Amateur Series Events

These do have to all be won. Amateur Series is unlocked at level 5 and the events are:
Classic Muscle Car Championship
Clubman Cup
European Hot Hatch Championship
Festival Italia
Japanese 90s Challenge
NR-A Roadster Cup
Pick-Up Truck Challenge
Supercar Nostalgia Cup
Tous France Championnat

[center]Afbeelding[/center]
Afbeelding - Beginner Series Complete
Complete all the Beginner Series Events

These do have to all be won. Beginner Series is unlocked once you've purchased your starter car and the events are:
European Classic Car Championship
FF Challenge
FR Challenge
Lightweight K Cup
Japanese Classics
Sunday Cup
World Classic Car Series
World Compact Car Race
Yaris Race

[center]Afbeelding[/center]
Afbeelding - Super License
Complete the Super License

Bronzes will be enough to win this trophy.

[center]Afbeelding[/center]
Afbeelding - International A License
Complete the International A License

Bronzes will be enough to win this trophy.

[center]Afbeelding[/center]
Afbeelding - International B License
Complete the International B License

Bronzes will be enough to win this trophy.

[center]Afbeelding[/center]
Afbeelding - International C License
Complete the International C License

Bronzes will be enough to win this trophy.

[center]Afbeelding[/center]
Afbeelding - National A License
Complete the National A License

Bronzes will be enough to win this trophy.

[center]Afbeelding[/center]
Afbeelding - National B License
Complete the National B License

Bronzes will be enough to win this trophy.


[center]Afbeelding[/center]
Afbeelding - Hidden Trophy

[spoiler]Red Bull X1 Challenge
Complete the Red Bull X1 Challenge Special Event

Complete all levels of this challenge to win the trophy.[/spoiler]

[center]Afbeelding[/center]
Afbeelding - Sebastien Loeb Rally Challenge
Complete the Sebastien Loeb Rally Challenge Special Event

Complete all three levels of this challenge to win the trophy. This event is unlocked at level 16.

[center]Afbeelding[/center]
Afbeelding - Grand Tour
Complete the Grand Tour Special Event

Complete all five levels of this challenge to win the trophy. This event is unlocked at level 13.

[center]Afbeelding[/center]
Afbeelding - Gran Turismo Rally
Complete the Gran Turismo Rally Special Event

Complete all three levels of this challenge to win the trophy. This event is unlocked at level 10, but the higher two levels are unlocked at levels 15 and 20.

[center]Afbeelding[/center]
Afbeelding - AMG Driving Academy
Complete the AMG Driving Academy Special Event

Complete all four levels of this challenge to win the trophy. The event is unlocked at level 6, with the higher levels unlocked at levels 12, 18 and 24.

[center]Afbeelding[/center]
Afbeelding - Top Gear Test Track
Complete the Top Gear Test Track Special Event

Complete all three levels of this challenge to win the trophy. The event unlocks at level 4, with higher levels unlocked at levels 8 and 19.

[center]Afbeelding[/center]
Afbeelding - Jeff Gordon NASCAR School
Complete the Jeff Gordon NASCAR School Special Event

Complete all three levels of this challenge to win the trophy. The event unlocks at level 2, with higher levels unlocking at 9 and 21.

[center]Afbeelding[/center]
Afbeelding - Gran Turismo Karting Experience
Complete the Gran Turismo Karting Experience Special Event

Complete all three levels of this challenge to win the trophy. The event unlocks at level 1, with the higher levels unlocking at levels 7 and 17.

[center]Afbeelding[/center]
Afbeelding - Win Number One
Win your first A-Spec event race

Pretty simple. Awarded the first time you win a race in A-Spec mode.

[center]Afbeelding[/center]
Afbeelding - The Right Direction
Win your first B-Spec event race

Pretty simple. Awarded the first time you coach your Bob to race win in B-Spec mode.

[center]Afbeelding[/center]
Afbeelding - Proud Owner
Take and share a photo

Photograph anything anywhere in Photomode/Photo Travel. Save the photo and exit to GT Life. Go to your album, find any saved photo, press Triangle to bring up the menu, press X on "Share with friends" and press X on "On" to share the photo. The trophy will spring when the upload completes.

[center]Afbeelding[/center]
Afbeelding - Course Designer
Create and share a track

Create any track in Course Maker. Save the track and exit to GT Life. Go to your tracks, find any saved track, press Triangle to bring up the menu, press X on "Share with friends" and press X on "On" to share the track. The trophy will spring when the upload completes.

[center]Afbeelding[/center]
Afbeelding - Loony Tune
Spend an insane amount of money on tuning a car

Spend 500,000cr in total tuning your cars.

[center]Afbeelding[/center]
Afbeelding - Race Ready
Perform Racing Modifications on one of your cars

Go to GT Auto with any non-race car eligible for a race modification, select race modification and apply it.

[center]Afbeelding[/center]
Afbeelding - Dream Drifter
Get 10,000 points or more in a Sector Mode Drift Trial

In Arcade Mode, select Drift Trial and sector mode. Simply slide your way to 10,000 points. Remember that the longer the track, the more sectors there are - and drifts are awarded more highly for a high angle (90 degrees - nose-in - to the corner will get highest points) and duration (the longer you can keep it there, the better).

[center]Afbeelding[/center]
Afbeelding - Data Analyst
Analyze your performance using the Data Logger

Simply view any replay of a completed lap and use the Data Logger functions.

[center]Afbeelding[/center]
Afbeelding - Driving Music
Use the Personal BGM function, and go for a drive while listening to your favorite songs

Outside the game, place any audio file (mp3 works best) onto your PS3 and add it to a playlist. Then, in the game, go to options, Audio Options, Select User BGM (you'll be asked to pick a playlist at this point) then Enable User BGM. The trophy will spring here - you don't need to "go for a drive".

[center]Afbeelding[/center]
Afbeelding - Beyond the Autobahn
Drive 12,718km total - the length of all Germany's Autobahns combined

Just drive. A lot. This should pop up in the course of your game progress naturally.

[center]Afbeelding[/center]
Afbeelding - Car Collector
Fill your Garage with 1,000 cars

Just buy cars. A lot. This probably won't pop up in the course of your game progress - you'll need a lot of money and a lot of cars. I'd recommend saving up for the below trophy instead of buying cars when you can.

[center]Afbeelding[/center]
Afbeelding - Multi-Millionaire
Possess an insane amount of money

"Insane" means 20,000,000cr - so save up enough to buy that lovely Jaguar XJ13!
Edit: icleolion reports 10,000,000cr will do the job.

[center]Afbeelding[/center]
Afbeelding - Old-Timer
Acquire a car manufactured in 1959 or earlier

There's only seven of these in the game. The most accessible are the 2CV (used cars) and the Subaru 360 (prize from World Classic Cars)

[center]Afbeelding[/center]
Afbeelding - Half a Century of Cars
Own at least one car from the '60s, '70s, 80's, '90s, and '00s.

This will come through gameplay - you'll be awarded cars from all over the century, so don't worry about it. If you're desperate, keep an eye on the used cars.

[center]Afbeelding[/center]
Afbeelding - Maximum Mileage
Buy a used car with 300,000km or more travel distance.

These pop up in used cars very rarely, so keep a close eye. Remember, every time you see the loading bar on the screen (except Photo Travel) a game day goes by and 6 cars are added to the used car list.

[center]Afbeelding[/center]
Afbeelding - High Roller
Bought a seriously expensive car

Simply buy a car for more than 100,000cr. Best done after multi-millionaire.

[center]Afbeelding[/center]
Afbeelding - Sky-High Roller
Buy an insanely expensive car

Simply buy a car for more than 1,000,000cr. Best done after multi-millionaire.

[center]Afbeelding[/center]
Afbeelding - Speed Demon
Achieve a speed of 300km/h

This will come in the NASCAR School Special Event, very early on.

[center]Afbeelding[/center]
Afbeelding - 111 Meters a Second
Achieve a speed of 400 km/h

Much harder, but possible with the Veyron (won from Professional/Gran Turismo World Championship) - or a lunatic LMP1 car - on a run down the 2009 Sarthe (no chicane) straight.

[center]Afbeelding[/center]
Afbeelding - Within One Hundredth
Win a race by a margin of 0.01 seconds or less

Difficult to do on purpose, but it should crop up during gameplay accidentally. If you want to engineer it, anything with closely-matched cars on simple tracks - the first NASCAR special event, notably - will do it.

[center]Afbeelding[/center]
Afbeelding - Arch Rivals
Achieve a one-two finish in a Mistubishi Lancer Evolution X and a Subaru IMPREZA WRX STi

Simply start a two-player split screen race with these cars selected - any track. Once the race finishes, the trophy will spring up.

[center]Afbeelding[/center]
Afbeelding - Dream Race
Win the ultimate three-way showdown between a Ford Mark IV Race Car, a Ferrari 330 P4 Race Car and a Jaguar XJ13 Race Car

Win a race at the Historic Racing Car Cup in Expert Series while driving one of these three cars - the others will probably be present.

[center]Afbeelding[/center]
Afbeelding - GT-R Official Record
Achieve a time of 7'29.03 on the Nurburgring Nordschleife in a Nissan GT-R '07. The record must be achieved in a Time Trial in the Arcade mode version of the car with tires of Sports Hard grade or lower equipped

That. Note that you need to unlock the Nordschleife in Arcade mode first, which means passing the Intermediate events of the AMG Driving Challenge - which requires level 12. Just beat the record using Sport Hard tyres or worse.

[center]Afbeelding[/center]
Afbeelding - Human Stopwatch
Complete three consecutive laps with time within 0.2 seconds of the Best Lap Time

Sounds relatively simple and will probably pop up for consistent players at some point. If you want to engineer it, the best way is to get a simple track with few corners (Daytona, Indy or Motegi Super Speedways) and a slow car - people recommend using the PDI Racing Kart 100, since it's given free at Level 1 - and just run it in Arcade time trial.

[center]Afbeelding[/center]
Afbeelding - A Star is Born
Train a B-Spec driver up to Class 30 or above

Just keep training a single B-Spec driver. He'll hit level 30 through natural progression.

[center]Afbeelding[/center]
Afbeelding - The Air of Experience
Raise a B-Spec driver to the peak of his career

Train a single B-Spec driver until his "career" bar is filled.

[center]Afbeelding[/center]
Afbeelding - Colorful
Collect 256 paint colors

Simply collect 256 different paint colours. You get a paint colour every time you get a car and they can be gifted too. The key is that you need 256 different ones.

[center]Afbeelding[/center]
Afbeelding - Penniless
Spend every last Credit you have

Extremely easy if done at the start. Various methods exist - I bought a Premium Eunos Roadster (19,000) and bought an ECU upgrade for it (1,000), but there are more circuitous ways of doing it.


[center]Afbeelding[/center]
Afbeelding - Hidden Trophy

[spoiler]Watch Out for Falling Objects
Make a part of your car fall off while driving

You'll probably accidentally manage this in the game, but to force it, go to Arcade Mode, Single Race, pick a Premium car and just smash it into anything, repeatedly. Doors are good to try, because they flap about before they start to detach.[/spoiler]

[center]Afbeelding[/center]
Afbeelding - Hidden Trophy

[spoiler]Rollover
Total a car by flipping it over

Another one you'll accidentally do during the game, but can be forced by being reckless. The inside of the final chicane at Trial Mountain is a good spot because of the awesome bump there. The car will need to be upside-down/on its side and at rest to force the game to reset the car and this will get your trophy.[/spoiler]

[center]Afbeelding[/center]
Afbeelding - Hidden Trophy

[spoiler]Take Your Honda Home
Take a photo of a Honda passing in front of the Honda head office on the Tokyo R246 track

Simple in description - drive a Honda down the Tokyo R246 straight, save the replay, go to Photomode and photograph it in that location. The location is on the left side of the straight and is a tall, white building with a rounded glass corner. Large Castrol signs are just trackside of it.[/spoiler]

[center]Afbeelding[/center]
Afbeelding - Hidden Trophy

[spoiler]Picture Exclusive
Take a picture of a special someone as he stands in Kyoto's Gion district

Go to Photo Travel and pick Kyoto Gion as the location. Pick location #1 for the camera and location C for the car. As you switch to free roam, you'll see a guy leaning on the bridge to the left. Move the camera to a position where you can see his face (he'll look left and right), zoom in, autofocus and snap him. If done right the trophy will spring within a couple of seconds - saving the photo is not necessary.[/spoiler]

[center]Afbeelding[/center]
Afbeelding - Hidden Trophy

[spoiler]Portraitist
Take a portrait of a solitary lady who appears on the Marktgasse in Bern

Go to Photo Travel and pick Bern Marketgasse as the location. Pick location #1 for the camera and location A for the car. As you switch to free roam, you'll see a woman sitting at the base of the statue ahead, busy with a mobile phone (cellphone). Move the camera to a position where you can see her face, zoom in, autofocus and snap her. If done right the trophy will spring within a couple of seconds - saving the photo is not necessary.[/spoiler]


---------------------------------------------------------
Laatst gewijzigd door WJ op 14 jan 2011, 12:20, 2 keer totaal gewijzigd.

Gebruikersavatar
Mark Nauta
Berichten: 10755
Lid geworden op: 26 aug 2006, 18:19
Auto: 996 Carrera '02 | E36 M3 '94
Locatie: Zevenbergen

Re: GT5 Info ~ Tips Tricks, Car lists, Trophy Guide, etc.

Bericht door Mark Nauta » 09 jan 2011, 15:26

Nice!

Wat kan je nu eigenlijk met die trophy's?

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WJ
Berichten: 12000
Lid geworden op: 19 mar 2008, 13:17
Locatie: WeeWeeWee

Re: GT5 Info ~ Tips Tricks, Car lists, Trophy Guide, etc.

Bericht door WJ » 09 jan 2011, 15:38

Niks, is om mensen bezig te houden denk ik. Dingen zitten in alle PS3 games volgensmij.

Gebruikersavatar
Macboy
Berichten: 26187
Lid geworden op: 02 feb 2006, 11:49
Locatie: www.petkovski.nl

Re: GT5 Info ~ Tips Tricks, Car lists, Trophy Guide, etc.

Bericht door Macboy » 09 jan 2011, 17:55

De lijst die modification steunen is wel handig !

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Chris van S.
Berichten: 2065
Lid geworden op: 25 sep 2008, 11:50
Locatie: Reeuwijk

Re: GT5 Info ~ Tips Tricks, Car lists, Trophy Guide, etc.

Bericht door Chris van S. » 09 jan 2011, 18:17

- Human StopwatchComplete three consecutive laps with time within 0.2 seconds of the Best Lap Time
Sounds relatively simple and will probably pop up for consistent players at some point. If you want to engineer it, the best way is to get a simple track with few corners (Daytona, Indy or Motegi Super Speedways) and a slow car - people recommend using the PDI Racing Kart 100, since it's given free at Level 1 - and just run it in Arcade time trial.
Op de PS3 zelf kan je ook zien welke trophy's je hebt gehaald en welke je kan halen + inhoud.
Bovenstaande wilde ik graag halen. Afgelopen week eindelijk gehaald in de 1e DF competitie van WJ!

Handige toevoeging! :thumbup:

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WJ
Berichten: 12000
Lid geworden op: 19 mar 2008, 13:17
Locatie: WeeWeeWee

Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door WJ » 14 jan 2011, 12:21

Moet het nog even fatsoenlijk opmaken voor hier, maar geschreven door gtsomething.


[QUOTE=gtsomething]
The update title tag will stay up for roughly 24 hrs after every update
v1.0: It's done! キタ━━━━━━(゚∀゚)━━━━━━!!!!!
v1.1: Reorganized structure and layout + fixed errors in example images and spelling.
v1.2: Added the Editing section
v1.21: Added HDR section
v1.3: Added Focal Length section... ...finally
v1.31: Minor changes in certain sections.
v2.0: Added Composition and Realism sections

Tiny Table of Content
Through the Camera - Basics:
1.0 The Magical GT5 Camera
2.0 Shutter Speed
3.0 Aperture
4.0 Focal Lengths
5.0 EV and AE Lock
6.0 Robotic Arm Panning!
7.0 Miniature Filter
8.0 Focusing!
9.0 Lighting

Behind the Camera - Advanced:
10.0 Coming Soon
11.0 Editing - Yes or No?
---10.1 Vignetting
---10.2 High Dynamic Range
X.0 Who am I to talk?
[FONT="Book Antiqua"]
Through the Camera - Basics:[/FONT]

1.0 The Magical GT5 Camera

According to Flickr, the camera used in GT5 is called the "Polyphony Digital Inc. Gran Turismo 5". Clearly, this camera is epic, it is a DSLR in the form of a boomerang controller and has a digital screen display thats as big as your TV! It features a shutter speed range of 1 second to 1/8000th seconds, and an aperture range of f/1.0 to f/45 (which is physically unpossible!). What really makes the GT5 camera special is that it has robotic arms that can do panning for you in 3 modes, and it can bend the physics of light to always give you a visible picture even with impossible settings.

2.0 The Shutter Speed


In real life, the shutter speed controls how long the internal sensor is 'open' for, this can cause blur and show visible hand-shaking when it is too low, however, if it were high, it would freeze images in time better, but at the same time, the sensor would capture less light, which is vital to a good image. In the game however, shutter speed simply controls the look of movement in the image, and has no effect what so ever on the exposure (brightness) of the image.

So why is it important? Well, when you first enter photo mode, it has a default shutter speed of 1/250 if you do not change it. In real life, most people would use a shutter speed of 1/100 - 1/500 for race cars, since not many people can pan a camera nicely at lower speeds, but it's definitely far from impossible. So a default speed of 1/250 isn't bad, however, since our GT5 camera has robotic hands that allow it to be the worlds best tripod, we can have slower shutter speeds and still get an amazing image.

As noted earlier, shutter speed will determine how movement looks in our images, which is important when it comes to racing photos, since you want the car to look like it's moving... Lets have a look at some examples below.

[CENTER]Afbeelding
1/60 Shutter Speed
Afbeelding
1/250 Shutter Speed
Afbeelding
1/640 Shutter Speed[/CENTER]

You can see that 1/60 second shutter speed produces the most "movement-like" image. As you bump down the shutter speed (Yes, down, bigger numbers means a shorter time), the image will slowly begin to lose this "movement" look. If you go with any higher of a shutter speed, the car will begin to look frozen, like it's not moving at all. You can do that in photo travel mode! When you're on a track, you'll want the car to look like it's moving, and moving fast!

3.0 Aperture


Ever wonder what that silly f/# is next to your shutter speed? Well it's more important than you may think. It controls what is known as "depth of field" in the real world and in our Gran Turismo world. If you don't know what depth of field is, and you don't want to look it up, I'll give you the simple version. It controls the amount of "blur" that the out-of-focus areas have. The higher the f/stop number is, the more crisp and clear everything in the image will be (in GT5 land anyways), the lower the number, the more "blur" you will get. Unfortunately, the GT5 camera doesn't produce a very good "blur", buuuuut, no camera is perfect.

Now you may think "Oh, sharper images! I want sharp images! *set aperture to f/45*". NO! YOU DON'T DO THAT. Unless you want both your car and the building which is a mile away to be clear; again, NO! Unless you want the person to pay equal or more attention to the building than the car itself.

You'll want to stay between f/1.4 and f/11 at the least/most, personally I stick between f/2.8 and f/5.6. Of course, knowing which f/stop to use depends on the orientation of your car to the camera. For example, below are 3 images taken from the front.

[CENTER]Afbeelding
f/4.0
Afbeelding
f/2.8
Afbeelding
f/1.0[/CENTER]


Personally, I like the f/4.0 the most. It produces a decent amount of blur, and just barely blurs the rear end of the car, this is nice because it will focus the viewers attention on the front, without losing too much of the car to blur. You may notice that f/2.8 blurs the mid-section of the car more than f/4.0, beginning to get how it works? Depth of field...depth... ...distance...yes? Clicking? Good. Then f/1.0, that's too extreme, it looks like the car is in a creepy dream where I'm all of a sudden about to get run over. You can't see anything except for the front! The rest of the image makes no sense.

I said earlier that the aperture setting you should use is based on how the car is orientated towards you, the camera. So heres another example from the side.

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f/4.0
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f/2.0
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f/1.4
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Compare the blur around the rear end of the car between the different f/stops. The blurring isn't as heavy as the first set of examples, that's because the rear of the car isn't as far away to the camera as it was in the first example! Understandy?

4.0 Focal Lengths


Ok, focal lengths! Originally I was going to talk about this, but the samples turned out badly, and I "left it until later", and uh... that was a bad idea because *stares at calender*. ...Hmmm. Theres the lesson of the day kids, DON'T DELAY THINGS. If you want to ask her out, YOU ASK HER O- ...back on topic.

So what is focal length? In physics, it's... it's...what it is. In photography, it refers to, in basic English, the zoom. The focal length of the GT5 robotic armed camera ranges from 14mm-500mm. Without having any understanding the numbers, you should know that 14mm means very wide, and 500mm is very...zoom... or "telephoto"-ee. Now, in photography, anywhere under... I'd say 18mm? Is considered to be "wide angle", then anything above that and under about 100mm would be "standard." Anything above that and under 400mm or so would be considered telephoto, above that and beyond would be super-telephoto.

Now you may or may not have seen "fisheye" effects before, and "fisheye lenses" in the real world are in the "wide-angle" category, but of course there are non-fisheye Wide-angle lenses, and those are... mad expensive. Unfortunately! ...GT5 offers us one lens, the 14mm-500mm lens (which cannot exist in real life), and anything under... about 24mm will have a fisheye effect to it, and there is nothing you can do about it. NOTHING. As cool as this is, there are times where I know I want a non-fisheye effect and still want a wide-angle photo.

Why you ask? Because their fisheye effect is pretty extreme at 14mm, of course the fisheyeness gets more mild as you zoom in more, but it's still annoying! Let me show you what I mean...
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This photo was taken at ...50mm (or 50.9mm according to flickr, weird lol) and f/2.0.

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Now I walked up really close, put the lens to 14mm, and did the "wide angle fisheye shot."[/CENTER]

NOW I KNOW WHAT CHUR THINKIN! It looks cool right? Different? Neat? Unique? And it is! But uh... at the same time, you have to admit, the photo is kinda ugly. But you know, not all fisheye photos have to be ugly, it's just slightly difficult to make them not look ugly.
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Personally, I kind of like this photo. Just... just puttin that out there, I don't feel the need to adjust it, but for the sake of this guide... I did a fisheye of the front.

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The vertical angle is a bit different, but that's cause... I kind of needed it. But this produces an obvious fisheye effect, without ruining the integrity of the car. Right..? Right? SAY YES.[/CENTER]

But you see what I mean? Now, the telephoto end, meaning, zooming in from really far away, produces a different effect. Naturally, it produces an effect that makes the object in focus look smaller, this helps with the miniature effect. Hard to say much else on this, so I'll just show you.

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Here is that same picture again... that's just... just up there *points up*, which is, again, at 50mm.

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Now I stepped back as far as I could, and zoomed in, to approx. 142mm. You see how this works now? Yes? Ok![/CENTER]

So someone asked about the "blur" you get from aperture at different focal lengths, and it's true, they're different at different focal lengths. Orobourus explained this in a much more technical way on the top of page 4. Essentially, you can get more of a blur for each step or "click" in aperture when you're using telephoto instead of standard.

Let me give you an example... ...again I'm going to use the GT-R images, they really handled a lot of examples this time around lol.

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So once again, 50mm at f/2.0. Take note of the blur.

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Now this is at 142mm at f/2.0. The blur is much more intensive.

In order to achieve this kind of blur in at the 50mm range, I had to stop it down to f/1.0 on the 50mm range.
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Like that... [/CENTER]

You should also take note of the the blur on the car. In the standard focal range, a lower aperture will blur the car as well, in the more telephoto focal length, the car isn't really blurred. I know how this works in my head, but it's one of those things that I cannot put into words. that's why the examples are there above me! uh...Yes? We good? Alright *fistbump*.

5.0 EV and AE Lock

EV stands for Exposure Value, in GT5's camera, it pretty much means exposure compensation; or in even simpler english, brightness. You make it higher, and the image will be brighter overall, lower, and, well, you get the idea.

It seems that not many people know what AE Lock does. Thanks to GT5s magic inside their camera, the image will be properly exposed at any setting on any level. But it does base its exposure on what has the most focus. If you point the camera at the sky with AE Lock off, you'll notice it's AHHH FREAKING BRIGHT, but it will then slowly adjust itself to show the sky at just the right brightness. If you point the camera back down, it will adjust once again. That adjusting is the point of AE Lock, if you point at the sky, turn on AE Lock, and then bring the camera back down. The exposure/brightness will not automatically adjust. This gives you some more freedom in using light with the GT5 camera.

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This image is too dark, the car is in the shadows, we can either crank up the EV, or we could use the AE Lock feature! Like I did below.

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What I did was I focused in on the darker area of the car so that the camera would automatically adjust it's exposure to make it somewhat more visible, then I simply clicked AE Lock on and repositioned the camera.

Of course this ends up over-exposing other parts of the image. The sky has turned pure white now! GAHHH, it's bright. Really, this is up to the user to keep the image or not, personally, I wouldn't; we'll talk more about this later.

6.0 Robotic Arm Panning!

If you don't know what panning means, it refers to following a moving subject when taking a photo. With a shutter speed of 1/60, your cameras robotic arms can take a perfectly panned image of your car.

That is, if you use the correct panning mode...

Panning mode 1 seems to be like the camera is standing in one position, and will rotate as the car goes by, giving a blurry/spinning looking image. I personally hate that, and I hate how it's default.

Panning mode 3 is like having the robotic arms attach to your car, and follow it where ever it goes without moving, therefore you can see your whole car!

Panning mode 2 is somewhat in the middle of modes 1 & 3... Let the images below give you a better idea of just what I mean.

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Panning Mode 1

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Panning Mode 2

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Panning Mode 3
[/CENTER]


I think Panning Mode 1 really ruins the image, but it's up to you! Based off of what you're looking for.

7.0 Miniature Filter

I'm only going to be talking about this filter, since I don't use the other filters that much. I don't use this miniature filter much either, but I can't help but notice that a lot of people either don't know how to use it, or don't know what it really does. Miniature, in photography terms, refers to what is known as a "tilt-shift" effect, it creates a very specific kind of blur that will makes things look miniature! ...Derp.

However, a lot of people are using it as a form of...general blur and maybe 1/10 of these actually turn out nicely. I decided to finally try and get some actual tilt-shift photos, they turned out... well not the best, but they're...ok

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If you really want to use it just for the blur, then I guuuuuueeeess that's fine too, but like I said earlier, only about 1/10 photos using the tilt shift filter in a non-tilt shift way look nice, that means not pointlessly blurring out half the car; this is just showing you how tilt-shift was originally used. Tilt-shift in real life images can be really cool, here are 2 video examples of tilt-shift videos, just to give you a better idea of what it is.

Drifting Video
Concert Video <--- Very cool

8.0 Focusing!

Yay! Now you know all the basics that you need to know about actually using your epic robotic armed Polyphony GT5 camera, now it's time to actually use it!

I'm finding that a lot of people don't seem to know how to focus their images, or they simply don't care. At the most basic basic basic level of focusing, you want to focus the part of the car that is closest to you (unless the closest part of the car to you is about to fall off the edge of the frame), the part of the car that will grab the most attention from the viewer. If you're taking an image from the behind the car, you'll want the focus to be more towards the rear of the car, not the front, or else you end up with a giant blur in front of your face and that's not attractive. Get it? Here are some examples of poor focusing

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Bad... This is a case of nice road, and Oh! I didn't notice the car there. An effect like focusing away from the car can work out nicely sometimes, but most of the time, ...no.

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Theeere we go!

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I've seen images like these, and I can't really help but wonder why. I mean, that's a great road/alley way that's in focus, but there's this stupid car in my way!

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Oh hey! I see a car! It's a Mazda!

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Could you imagine if I focused on my Murcielago instead of the standard AI Countach? There would be this blurry red thing blocking the view of the Murcielago! My Murcielago may be out of focus and I may be behind, but it's all for the benefit of a better looking image!
[/CENTER]

This section might be expanded in the future.

9.0 Lighting

Lighting is the most important, most vital, most most most thing of photography, in game or in real life. GT5's sun seems to move around a lot, like he's playing a joke on you or something, but we have to deal with it. The best example of complicated lighting is the orientation of the sun to the car. Taking a picture of the dark side of a car is like taking a picture of the dark side of the moon, YOU DON'T SEE ANYTHING! The viewers attention isn't directed at the car anymore, cause they can't see it! I'm going to have to use a repeat example here.

[CENTER]Afbeelding[/CENTER]

You saw earlier in section 3.0 about exposures on how you can make a dark image look lighter, but it would mean making the entire image lighter, including the already well-light areas.

Another great thing about GT5's robotic armed camera is that you can place the camera anywhere you want! Even right in front of the car, where you're most likely to get killed. So if you don't like the dark image above, just simply walk around to the side of the car that is lit, and you can still get a great photo of that epic new car of yours.
[CENTER]
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And another angle!
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So not all is lost if your image turns out dark! You simple have to find the part of the car that is actually lit. No big deal right? ...Right! Now if you're thinking "pfft, that's in a race, in photo mode it would look much better!" Well, maybe...

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This is a poorly lit image.

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Now I turned the car about 90 degrees, and I didn't move my camera at all...[/CENTER]

AND BAM! SUDDEN AMAZEMENT. Now you may notice the first image is darker overall, that's because I forgot to turn AE Lock off. ...My bad. But you get the idea right? RIGHT?! Light, use the light. The only time you don't want a well lit image, is when, well, when you don't want...a well lit image, like night time racing, or a stalker sitting in his Prius, parked in the shadow.

[FONT="Book Antiqua"]Behind the Camera - Advanced[/FONT]

10.0 Composition -

Composition is one of the most important things of photography, it's what makes a photo stand out from the rest. So for those who don't know what composition is, it is... hmmm, how to explain this... in plain english, it's the way things sit in your photo. It's where your subject is in contrast to where other objects are, of course you don't always have control of every element in your photo, but this is GT5, and we have 99% control of everything, which is freaking awesome, but it's up to you, the photographer, to know... not where to place them, but where you place your camera so that the objects and elements turn out the way you want to.

Essentially, your composition is 50% or more of what makes your photo interesting or not. You would be amazed at what some very simple, very basic composition will do for you. If you've read the basics of this guide (which I hope you have) then you may or may not have thought to yourself "Hmm, I would do this instead" or looked at my examples and said "I would change this here." That's good! That's the beginning of your compositional... mindset... thinking...ness. Your composition is your creativity, it's your power, freedom, and ability to make the picture yours, make it unique. Lets start with one of the most basic things in image (image applies to more than just photography, hint hint) composition.

10.1 Rule of Thirds


It's called the "Rule of Thirds", why is it called that? That's a great question! ...Quite frankly, I have no idea, I'm sure theres some legitimate reason or explaination, but... uh... Yeah, moving on. The rule of thirds is hard to explain in words, the best I can explain it is, it's a set of lines that you use as a reference. I'll go straight to examples to give you a better understanding.

I'm hoping you can see the red lines, I know they're a bit faint, but uh, it's the best I could do for now lol.

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I see so many photos like this. Where a person points the camera direction at the car, and takes the picture, default settings and all. So see how the car is dead center? Like... dead center. It's pretty freaking boring. Now you see those lines? You want to use those lines as a reference for your subject. Lets try moving the car...

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There, now it's along the bottom line. Is that better? Yeah I think so, I also dropped the shutter speed to get some fluid movement in the background (look at the flags). But when you're using the rule of 3rds, you want to to emphasize the subject on the point where the line intersects. AKA the 4 points where you can see a +.

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That's what I mean. I also dropped down the aperture a bit, and we have a much improved image from the first example, yes? [/CENTER]

Now, I realized that I rather suck at explaining the rule of 3rds, heh, uhhhh.. Sorry, but the reason for that is because I personally learned the rule of thirds by example, and not by text. Essentially, you want your subject to ride along the lines that make up that middle box. So you don't want to be too center on vertical and horizontal axises, or completely center, and you don't want to be completely on the edge. That's the rule of thirds, but since I sucked at explaining it, heres another example.

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This image couldn't be any more center, it's so centered that, that, it's centered. :ouch: - What does it look like? It looks like you were walking around Germany, saw a Fiat 500, and you j...j... can't say that word on here in your pants, so you quickly whipped your camera phone and took this picture. Ultimately, it looks boring doesn't it?

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Also dropped the aperture to blur the background more, to bring more focus to the car. Does this not look better? You cannot say that this doesn't look better. [/CENTER]

10.2 Don't get caught Standing!

What do I mean by this? I mean, you have to give a unique point of view. Don't use default camera settings, especially the default camera height. Anyone can walk by a car, whip out a phone/camera, and take a picture of a car. Anyone can walk by a car and save a mental image of it, just as it is at that very moment, anyone can see the car the way you see it by standing upright. So get low, get high (not that kind of high, drugs are bad), get sideways, get tilted! That's what this section is all about. Since the last example isn't far away, look back to it, and take note of the height perspective. It looks like it would be about standing level for a.. I dno, 5 foot 5 inches tall person. Right? Lets maybe get low or something...

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There! Now the camera is lower, and the overall image looks more interesting, because you're giving a unique perspective that isn't seen in everyday life by everyday people. But you may still notice that there are red lines there... just to show another example of rule of thirds - it's dead center. Notice that when you drop the camera low, and have the subject centered, you get a horrible amount of bland... boring.. plain...ground! Lets apply ze rule of zirds!

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Is that not better? Now we have an uncenetered, unique perspective a car, it no longer looks plain, boring, and bland.

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Get up high! Make it look interesting! *This example needs replacing*

Or get tilted!
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Personally, I think this image looks fine, not every image needs an angle, remember that.

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But! Adding a tilt to the camera does make it look a bit more interesting doesn't it? Unique, different. Right? See what I'm gettin at?[/CENTER]

*Some examples turn out like crap, replacements are on the way*

10.3 Centering


Wait, wait, waaaaaaaaaaiittt... What? Yes, exactly. You just read me talk about the rule of thirds, and how you should avoid placing your subject in the center. Well, the thing about the "rule of thirds", is that it involves the word "rule", and rules are meant to be broken! Remember what I said about composition being your power and freedom to be creative and unique? In order to do so, you must break rules, and go against normality, otherwise, how else would it be creative? The rule of thirds of course, should not be ignored, it is the basic guideline to composition in all kinds of imagery, but it can be broken if it is see fit. Centering your subject is one way to do it, but centering is challenging. I'm sure you noticed just how ugly, bland, and boring my examples were. ...Mind you, not much effort was put into those, but still, my point remains. So centering a subject requires... illusion, you need to make it seem like it's not centered by using the elements around the center. Let me show you what I mean.

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This is a completely centered image. It's not the best, but it looks better than the examples I used in rule of 3rds, why? Because of the elements in it, this example is in the tunnel on SSR7 (which seems to be the main place I'll be using for examples here). So what do I mean? I mean, look at it, everything is pointing towards the car, it's like the car is pulling in both the sidewalls, like some suction hole, that's neat.

Afbeelding
One easy way to center images and get away with it, is to get up close close and personal with it, occupy the frame so that it's not really centered. But again, the elements around the car in this image, the blurred lines of speed, give the feel of speed and thrill that makes the audience forget that it's even centered at all. [/CENTER]

But these of course, are just examples, for the next example, I'm going to use one of the photos from my gallery =D.
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What do I mean by illusion exactly? This is what I mean. [/CENTER]

Does the car look centered to you? Does it look centered to me? No. But it is... so what creates this illusion? It's the angle, the tilt, the height, the everything. Look to the right of the center, you see the long, long...long tunnel, showing, where the car has been, where it came from. Then look to the left of the center of the image, you see maybe, 5m worth of road. Therefore your mind is tricked to think that the car is extremely close to you (I say close to you because you're facing it), the car feels like it's leaning to the left of the image, but it isn't.

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Here's another illusive example. This is also kind of neat, it's the first picture I ever took in GT5, I was absolutely stunned at what GT5's camera could do. Anyway, back on topic..[/CENTER]

Does it look centered? No, I don't think so. But is it? Fairly, yes, it's slightly below center, but for the most part, it's centered. But again, it looks like the car is leaning far to the left of the image, why? Because there is little to no road, no substance there, but there are cars trailing on the right, and you can clearly see where the road leads to, giving you the illusion that it's a long road. That is the illusion, make the centered image look as if it's not centered at all. Cool isn't it?

*I know Composition has a lot more to it than this, future plans to add more to it are still unclear*

11.0 Good Image vs Realistic Image

Now, if you haven't noticed already, the most popular thread in this GT5 Photography forum is the "Realistic Photo Thread", unfortunately, I'm part of the group of people who find that 80% of the images aren't in the slightest bit realistic. It's either because people are so anxious to show off their work that they don't care, ooooorrrr, it's because people think that "Hey this picture looks awesome" and automatically put it into their "realistic box". I'm sorry folks, but there is a difference between a good image and a realistic image, there was this image in the realistic photo thread, that featured a white 350z with white rims, I actually stopped, continued scrolling, then went back up to look at it again, because it looked so real. But no one had commented on it or anything, why? Because it the image next to it, that didn't look real, looked a lot better. Realistic photos may not always look good, and good images, rarely look realistic. A fantastic image, looks good, and realistic. Get it? Let's get started.

I was going to split this part into sections, but I'm finding that difficult to do at the moment, so I'll talk about them both as a whole. Starting with a good image, what's a good image? It has nice blur, good sense of speed (if that's what you're going for), the subject is properly focused, and the photographer is properly displaying what he wants to, by that, I mean when a person looks at the image, they should see what the photographer sees in his head. A good image has good composition, it makes the audience stop and stare for a moment as they look through a barrage of images, it makes them wonder - it makes them think. I'm going to show you an example of what I think is a good image.

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That's a good image, in fact I think I have this in my gallery. It has good detail, a good amount of blur, a decent sense of speed, the focus is where it should be, the lighting is targeted at the focus, multiple cars are involved, you can feel it's a tight race.[/CENTER]

But does it look real? Not really, a lot of things in it still look very Gran Turismo like, it looks like..a graphic, more than real life, the surface of the car looks too smooth. The trees look like gran turismo, the... just, you can easily tell, that it's not real!

So that leaves the question, what makes an image look real? Well, if it's one thing I've noticed about GT5, it's that the color (or lack of color and light if you're a nerd) black is not black enough. Allow me to demonstrate.

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This was my first Photo Travel Mode image, ok well not the very first one, but my first photo travel "session", once again, I was completely stunned by the vast capabilities that our GT5 camera allowed us to have. Does it look real? eeeehhhh... Kinda. But like I said, the black in GT5 is not black enough. So after some editing...

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Emphasized on the black, and gave it a yellow filter, it looks more real, yes? [/CENTER]

One very important thing to keep in mind when you want to achieve "realness" is to eliminate the things that don't look real. Fortunately, PD spends more time on creating the car models than the building and object models, but that can make GT5 photography realism difficult. Certain buildings however, can look fantastic in GT5 photos and actually add to realism.

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The buildings in this look great, they actually look like they could be real, the car looks great, it has a wonderful amount of detail. ...The chairs, the chairs murder the picture. They're not smooth at all, they're bumpy... and have rough edges, the colour is dull, and...brown! It ruins the whole image! [/CENTER]

Now, for me anyways, the 2 essential things to making an image look real, is 'The Black', and 'The Detail'. But this little bit of course, is all from my personal perspective, different people might have different views on what makes a GT5 image look real. So you know about 'The Black', about how the black lines and colours in GT5 aren't black enough, now 'The Detail'. That's fairly obvious, annnddd for once, it's not as simple as it sounds! It's about 5 IQ more complex!

In order to have a GT5 image look real, it has to have incredible detail. I said incredible detail, not an incredible amount of detail. 'In order to obtain detail, you must get rid of detail', thought of that line myself ;). *Feels smart*. Anyway, what I mean is, in order to make detail stand out, you have to make other detail less noticeable, less obvious, or gone all together. This is why you must understand and know how to use the aperture! So that you can blur the background, getting rid of any detail, good or bad, in there, bringing the focus to the car, and showing off the detail of the car. Look at the last example, the buildings in the background have a slight blur, so people don't even notice the detail in it. Another problem with GT5 models, is the people, they're all blocky and worse than Sims, so you want the slowest possible shutter speed, like... 1 second shutter speed (that's 1/1 on the dial...), so in the example above, the people are caught moving, they look blurred and ghostly, so you can't see their blocky detail.
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This is another photo from my gallery, and it's also used as an example up thar *points up*, except this one is edited. With proper aperture usage, the background is blurred, their detail is nulled out, the detail of the back of the car is also nulled out, therefore it emphasizes the detail at the front of the car. [/CENTER]

*This section is still to be continued*

12.0 Editing - Yes or No?

So you might be wondering, hmmm, should I edit my photos? What are the benefits of editing your photos? Would it make it look more real? Would they look better? Actually, that last question is quite debatable. Sometimes a photo could use some touching up, and it would benefit it quite well overall. Other times, when a photo doesn't need editing, but you "touch it up" anyways, it could actually make the image look worse.

Don't let that discourage you though, if you're considering editing your images, you should give it a shot first, before you make your final decision on liking it or not. Here are just some examples of what editing can do for you...

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The original image is... ..."meh". For a white car, it's darker than it should be, and all the colours seem to blend together, so it lacks the attention seeking factor. So with some minor editing...

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There we go! That's a bit better. The colors stand out more, therefore the car itself stands out more, and the car is slightly sharper than in the unedited one. Buuuuuuuut... in my personal opinion, it's still a "meh" looking picture.
[/CENTER]

That's one thing you have to keep in mind when you consider editing a photo or not. Will it help? One of the first things you should know when you first learn how to edit images is that editing can only do so much. If the original image isn't good, then after editing, it still won't be good. The only way to take a bad image and make it into a good one is to get plastic surgery, AKA - take a new picture.

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One of the bad things (unfortunately) about GT5, is the jagged shadows, smoke, and rain. We've all heard it. It is quite sad when you see an epic drift or a beautiful rain shot being ruined by bad pixelation on your car. Editing can help!

Afbeelding
Apart from colour editing, making the image sharper, and adding a vignette (the dark corners), I smoothed out the jagged edges (I didn't do a very good job though). Had I taken more time to smooth out the edges, it could be almost unnoticeable. [/CENTER]

12.1 Vignetting

Vignetting - Now you may have noticed I just used this word in the last example. Vignetting (pronounced vinyetting) refers to the faded dark edges on the image. Real life cameras will produce this naturally, due to physics of... glass... and stuff, but it's far less noticeable on the more expensive cameras and lenses. The GT5 Camera also produces vignette, if you wish to get rid of it, then you need to crank up the aperture. It's just the way things work, in the real world and in GT5, but it's far more effective and noticeable in GT5. The camera filters also have vignetting, very obvious vignetting for that matter. The vignette in the last image was a much more heavier vignette than I would normally use, but still less vignetting than the GT5 filters. Personally, I don't like too much vignetting, it covers too much of the image, but this opinion varies heavily from person to person, and image to image. It's also why I don't like using the GT5 filters, because the vignetting is too strong.

But vignetting can be a good thing, by darkening the corners of an image, it can bring the viewers attention towards certain areas, in the case of GT5 filters, and most vignettes, the center of the image. But since I don't like the heavy GT5 vignetting, I do it myself in editing, so I can get it juuuuuust right.
[CENTER]
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Theres the original image...

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This is after the colour, sharpness, brightness, and contrast has been adjusted. But I'm finding that the green patch of grass in the bottom right is slightly distracting, as is the car I'm about to PWN, and the top right corner now that I look at it once more. So I added a very light vignette.

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There we go! Now the distracting green corners are darker, and they no longer grab your attention away from the cars. (A tad more brightness was also added)[/CENTER]

12.2 High Dynamic Range

High Dynamic Range (HDR) images refers to an image that has a very high, and dynamic range. ...DURRRR. HDR's have a wide range of colours and brightness levels. Now you may not understand what that means, and that's normal, cause it took me a while to fully understand the meaning of HDR, therefore, I suck at explaining it. Look at it this way, lets think back to section 8.0, where I talked about lighting. Shooting into the dark is a bad idea, cause you can't see the car, remember now? The (obvious) reason why you can't see the car because the background is so bright, that it's colors and light in a theoretical way, overshadow the car. So what if you want both the bright background and the car to be visible? (Remember, using AE Lock made the background overexposed) You turn it into an HDR! Which will even out the exposure all across the image by applying both dark and light to all areas of the image. Ok, I suck at explaining this, and even if I didn't suck at it, it's easier to understand with images, so here we go.

For my example, I decided to use this clock tower, which for some reason, so many people want to capture into their image. Now, in all honesty, the ones I've seen have been less than impressive. Most of the time, the ar is underexposed, it's too dark, or the tower is overexposed, it's too bright. ...Or there was one image where the car looked severely warped, that..that's just weird. So below we have the original image with an EV of 0.0, AKA default.

[CENTER]Afbeelding
In this case, yeah the car is underexposed, but unlike a lot of other images I've seen, at least you notice the car before the freaking clock tower! [/CENTER]

Now in order to do an HDR, you need multiple instances (images) of that one photo, all with varying exposure levels, to capture all the various ranges of colour and brightness for us to mesh them together. So the first image, on the left...

[CENTER]Afbeelding Afbeelding
Left: Exposure value of +2.0 Right: Exposure Value of -2.0[/CENTER]

As you may notice, the +2.0 EV makes the car very clear, and the clock tower blindly bright. While the -2.0 EV makes the car almost fall into the dark abyss, and the clock tower is just slightly too dark. I also have pictures of +1.0 EV and -1.0 EV, but that's not shown. For a better effect, you should take more images, for example, an image for every 0.5 EV instead of every 1.0 EV. Now by using certain editing programs like photoshop or gimp, or image stacking programs like ImageStacker or Photomatix, we can average out the colours from all our instances of this one photo. What we end up with is this...
[CENTER]
Afbeelding[/CENTER]

You may notice the colours are very saturated, and very vibrant. Remember, HDRs have a very wide range of colours and brightness levels. This makes it look kind of unreal, which some people like for an "artistic" effect and they would emphasize these vibrant colours even further using techniques such as tone mapping, while others, just simply want to balance the exposure of their images. The image I made is in between unreal and balancing exposure, therefore, it looks like crap. That, and I suck at making HDRs in the first place. But the important thing is, the car is nicely visible, and the clock tower isn't too bright. If you've attempted this, then you probably know the basics of editing, and then could properly adjust the vibrancy, saturation, tones, and color to your liking. You could even tweak the clock tower exposure a little bit more as well.

Unfortunately, this guide will not teach you how to edit. It's just to inform you about editing, if you want to learn about it. Find an editing program like photoshop or gimp (Don't ask me how you're going to get it, because the obvious answer is the legal one), do some googling and learn.

*This section still has a lot that can be expanded on, but I'm not sure if I'll go into that or not*


X.0 Who am I to talk?

I AM THE GREAT GTSOMETHING! I AM I! ..In all seriousness though, I do photography strictly as a hobby (for now), 100% self taught and specialize in Food Photography...strangely enough. Below is mah GT5 Photo Gallery, and my Flickr if you're interested! Thanks for looking!

My Gallery
Flickr

-----------------------------------
Possible Updates
"How to make images look Real"
"Rule of Thirds"
"Centering"

P.S. If you spot any errors, please let me know! There could be many mistakes that I've missed![/QUOTE]

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Macboy
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Macboy » 14 jan 2011, 12:37

Kan iemand die vent even complimenten geven namens mij ? Wat een held zeg !

Bedankt voor de post WJ !

indobesar
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door indobesar » 24 feb 2011, 13:39

De kleurendatabase:
https://spreadsheets.google.com/ccc?key ... MbDA#gid=0" onclick="window.open(this.href);return false;

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Martin van der Zwaard
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Martin van der Zwaard » 24 feb 2011, 13:58

Matte Black Matte Gran Turismo N/A No No Yes Yes
Matte Blue Matte Gran Turismo N/A No No Yes Yes
Matte Brown Matte Gran Turismo N/A No No Yes Yes
Matte Dark Blue Matte Gran Turismo N/A No No Yes Yes
Matte Dark Gray Matte Gran Turismo N/A No No Yes Yes
Matte Dark Green Matte Gran Turismo N/A No No Yes Yes
Matte Dark Red Matte Gran Turismo N/A No No Yes Yes
Matte Dark Silver Matte Gran Turismo N/A No No Yes Yes
Matte Gray Matte Gran Turismo N/A No No Yes Yes
Matte Green Matte Gran Turismo N/A No No Yes Yes
Matte Light Blue Matte Gran Turismo N/A No No Yes Yes
Matte Light Gray Matte Gran Turismo N/A No No Yes Yes
Matte Light Green Matte Gran Turismo N/A No No Yes Yes
Matte Light Red Matte Gran Turismo N/A No No Yes Yes
Matte Light Silver Matte Gran Turismo N/A No No Yes Yes
Matte Orange Matte Gran Turismo N/A No No Yes Yes
Matte Pink Matte Gran Turismo N/A No No Yes Yes
Matte Purple Matte Gran Turismo N/A No No Yes Yes
Matte Red Matte Gran Turismo N/A No No Yes Yes
Matte Silver Matte Gran Turismo N/A No No Yes Yes
Matte White Matte Gran Turismo N/A No No Yes Yes
Matte Yellow Matte Gran Turismo N/A No No Yes Yes
Matt Black Matte Lexus LF-A '10 Yes No No Yes
AMG Monza grau magno Matte Mercedes-Benz SLS AMG '10 Yes No Yes Yes

Niet erg veel mat erin. Eerst maar eens een matte SLS kopen vanavond :angel:

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Robin
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Robin » 24 feb 2011, 19:07

Matte black na na no no nana no yes na yes nonononono yes nananananana
Snap er geen reet van. :bag:

Anyway, wat mooi dat laatste achtershot van die gele Evo met op de achtergrond de stadhuistoren van de Piazza del Campo in Siena, mooiste kleinere stad op aarde imho. :love: :love: :love: :love:

Welke steden/sceneries zitten er allemaal in?

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Robin
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Robin » 12 jan 2012, 13:59

Schop.
M'n PS3 incl GT5 krijg ik morgen. :wave:

Is er nu een definitieve CAR LIST van alles incl 2.0 UPDATE /content van ALLE karren en ALLE CIRCUITS/SCENERIES /STEDEN?

:hmmm: :bag:

Elco
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Elco » 12 jan 2012, 14:07

Auto's: (inclusief 2 dlc's)
http://www.gran-turismo.com/local/jp/da ... st_en.html

Baantjes: (Spa en het indoor kartbaantje van de 1ste dlc staat hier niet tussen)
http://www.gran-turismo.com/local/jp/da ... st_en.html

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Robin
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Robin » 12 jan 2012, 16:15

Ah mooi, thanks.

Dat wordt jakkeren en sparen als eerste voor 'n :
Ruf CTR 1987
McLaren F1

daarna 'n
Ford RS200
Pug 205 T16
Lancia Delta S4
Audi Pikes Peak

Daarna zien we verder voor 'n
F40
458
330P4

En daarna ligt 't spel weer in de kast. LOL :df:

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Robin
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Robin » 14 jan 2012, 12:47


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Robin
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Robin » 15 jan 2012, 10:10

Allemaal prima, ik rij al met de GT86 ´12.
In Arcade, en de naam zegt ´t al, want ik vind ´t niks, met wat autootjes gereden.

Twee vragen, hoe haal je de muziek tijdens het rijden weg en kunnen de F40 klapkoplampen tijdens ´t rijden ook naar beneden...

Alvast bedankt. :df:

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Robin
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Robin » 16 jan 2012, 10:59

^^^
Schop.

Anyway, ik heb nu die FT86 '12 met 390(?) pk en 1100kg, alle tuning wat normaal moegelijk is. En dat concept 09 GT86 ding, twee autootjes dus.

Die eerste rijdt (nu) lekker en ziet er goed uit. Vanaf 'n 260/70 pk begon ie te leven , want de basismotorisering met 195pk, daar begint 't pas mee... :D

VRAAG< wat is nu 'n goeie stap, om te zetten, welke auto, of welke races moet ik doen. M'n eerste idee was:
Nog wat races doen voor geld, maar heb nu ongeveer 450000 credits en dacht aan 'n Mitsu EVO racer en die nog meer tunen, of 'n GT-R maar dat ding wegt nogal wat. Of 'n Macca Mp 4 12 C en die turbo's tunen...

Het gaat me om de McLaren F1 te bemachtigen, maar er zijn ook 'n paar Ferrari's die ik 'wil'.

Wat te doen?

Nogmaals hier de vraag, waar vinfd/win/koop je de Ford RS200/205T16/S4/Ruf CTR?

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Mathieu
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Mathieu » 16 jan 2012, 11:19

Bij de onlinedealer en de occasionhandel.

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Michel P
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Michel P » 16 jan 2012, 11:50

Robin,

Er zijn zat DF-ers die al 50.000.000+ saldo hebben en veel auto's die zou je kunnen verzoeken je een auto kado te doen. Mij HD was naar de kloten en moest dus weer opnieuw beginnen, en heb her en der dus wat auto's kado gehad, altijd leuk!!

Michel

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Robin
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Robin » 16 jan 2012, 12:02

aha, snap 'm thanx jongens.

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WJ
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door WJ » 16 jan 2012, 12:59

Michel P schreef:Robin,

Er zijn zat DF-ers die al 50.000.000+ saldo hebben en veel auto's die zou je kunnen verzoeken je een auto kado te doen. Mij HD was naar de kloten en moest dus weer opnieuw beginnen, en heb her en der dus wat auto's kado gehad, altijd leuk!!

Michel
+1, voeg mij maar toe (CogencyWJ). Heb je de Mclaren F1 al? zoniet dan stuur ik die als je me zo toevoegd. Welke Ferrari's zoek je?

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Robin
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Robin » 16 jan 2012, 13:31

WJ schreef:
Michel P schreef:Robin,

Er zijn zat DF-ers die al 50.000.000+ saldo hebben en veel auto's die zou je kunnen verzoeken je een auto kado te doen. Mij HD was naar de kloten en moest dus weer opnieuw beginnen, en heb her en der dus wat auto's kado gehad, altijd leuk!!

Michel
+1, voeg mij maar toe (CogencyWJ). Heb je de Mclaren F1 al? zoniet dan stuur ik die als je me zo toevoegd. Welke Ferrari's zoek je?
Ah leuk man! THanx bij voorbaat. Zal vanavond ff proberen hoe dat werkt(ik heet SUBMARINER_70)

Welke Ferrari's?
Alles. :tooth:

458/F40/512/Enzo/330P4/430 Scud. LOL

Maar leuk dat dat zo werkt! :wave: :beer:

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RVV
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door RVV » 17 jan 2012, 00:16

GVD zelfs hier is het een centenkwestie :kikker:

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Robin
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Robin » 17 jan 2012, 08:08

Gisteravond toevallig wel ff een witte 205 Turbo 16 streetversion gekocht voor 47500 credits ofzo. Eén van mijn Holy Grails in Gran Turismo. saai ding in de basis met 195pk.
Maar even centen er tegenaan gooien en Martin Schanche eat your heart out. Met alle motortuning wat kan, kwam ik op 360pk uit, en olie verversen plus motor revisie(23,5 k wat duur man, maar wel bijna 20pk meer) , 397pk!

Dan het hele sperdiff EN middendiff verhaal erop en proberen. Verschillende sets banden gekocht en wat is dat ding lache op zowel gravel en ijs (ijs vind ik niet de meest fantastische afdeling van GT5 als 't om de fysiek gaat) tot asfalt.

Een Hothatch Euro Challenge ergens op de Eiger gedaan , zachte sportbanden en verdeling V20% A 80% , dan heb je op asfalt 'n drifter die eigenlijk teveel rwd kar is voor dat rondje(je kunt ook 10/90 dan is 't gewoon 'n rwd die 'm niet eens meer rechttrekt bij volgas zegmaar). Dus terug naar standaard V 35 A 65.

Minimaal overstuurd bij uitkomen snellere bochten, prachtig en in hairpins ook in twee volgas dat ie wel echt omkomt. Nu die koppelverdeler ook nog eens testen op dingen. Zo kun je onderstuur en overstuur er instoppen en eruit halen met zo'n AWD bakje. Heel geinig gedaan. Dat valt me weer niet tegen.

Het is nu wachten op 'n RS200, Ruf CTR , Delta S4.
Heb nu ongeveer 1, 4 miljoen nog maar LOL , en wil wel 'n 12 cylinder....

We zien wel. :df:

Het neemt heel wat uren in beslag dit soort gedoe. :bag:

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WJ
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door WJ » 17 jan 2012, 08:39

Robin, je moet even me friendinvite accepteren, dan kan ik die auto sturen.

Patch 2.03 komt vandaag!

The latest Gran Turismo 5 update, version 2.03, weighs in at 225MB and is currently going live around the world. 2.03′s new features were leaked, but have now been officially confirmed by Polyphony Digital:

12 new My Home theme colors and 12 new wallpapers for [GT Mode] have been added to the game. Please find these from the [My Home Settings]-[My Home Design] menu on the left side of the screen.
Tire wear speed prediction has been added to the pit stop decisions in B-Spec, to prevent tires from wearing out completely during long races.
Regenerative braking (which recovers energy by converting kinetic energy into electricity) in electric cars have been made stronger to extend driving distance.
Electric cars will now also creep forward (as in standard automatic cars) when the brake is released without pressing the accelerator.
Regarding the Chaparral 2J race car’s performance points, the increased performance factor due to the downforce produced by the fan is now calculated.
A issue has been corrected where the car would pit in unintentionally during the last lap of a B spec race.

Afbeelding


GT5‘s “Car Pack 3″ and “Speed Test Course Pack” DLC will become available in the PlayStation Store on January 17th, according to the latest announcement. Here’s a look at the detailed statistics for each new vehicle, thanks to GTPlanet member “EliteDreamer”:

Nissan Leaf G ’11 / 40,600 Credits / 107 HP / 1520 KG / 333 PP
Mini Cooper S Countryman ’11 / 34,500 Credits / 181 HP / 1310 KG / 390 PP
Jaguar XJR-9 LM Race Car ’88 / 4,750,00 Credits / 749 HP / 894 KG / 709 PP
Lamborghini Aventador LP 700-4 ’11 / 400,000 Credits / 690 HP / 1575 KG / 583 PP
Volkswagen 1200 ’66 / 60,000 Credits / 33 HP / 1160 KG / 216 PP
Aston Martin V12 Vantage ’10 / 217,350 Credits / 509 HP / 1680 KG / 521 PP

New Seasonal Events have also become available, which include the following races:

400PP Rome City / 3 Laps
1st: Cr.185,600 2nd: Cr.113,000 3rd: Cr.99,300
500PP Tokyo Route 246 / 3 Laps
1st: Cr.303,000 2nd: Cr.184,200 3rd: Cr.161,800
650PP Madrid City / 5 Laps
1st: Cr.427,200 2nd: Cr.260,000 3rd: Cr.228,500

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Robin
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Re: GT5 Info~Tips Tricks, Car lists, Trophy, Photo Guide Upd

Bericht door Robin » 17 jan 2012, 09:35

Dat vind ik bij OPEN Lobby ofzo WJ? War moet ik naartoe?

Alvast bedankt man! :beer: :df:

Die Aventador lijkt me wel wat. 400.000 is te doen.

Wat kost carpack 3 eigenlijk? Een euro of 10 dacht ik?

Zo'n XJR9 LM is prachtig, maar 4,7 mi heb ik nog niet. Ik dacht als je 10 euro besteedt, je dan die bende krijgt, maar je moet ze ook nog met je zuurverdiende credits zien te verkrijgen.... :dood: :df:

Maar die XJR9 zit toch allang in de game?

EDIT
Robin, je moet even me friendinvite accepteren, dan kan ik die auto sturen.

Ik heb je invite geaccepteerd WJ

:beer:

Ik zie dat ik de update betr die seizoenstoestanden al heb, maar wordt ie standaard compleet geupdate vanaf start. ????
2.03 dus?

En in de Store vind ik Carpack 2 met wat VW's, maar nog niet de Aventador/XJR9 (Pack 3) .

War kan ik die vinden dan? :bag:

Sorry voor de vele vragen, 't is nieuw voor mij. :tooth:

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