Nieuwste GTA IV Trailer (Update: Nieuwe info 23 January)

Alles over games. Hier kun je terecht met al je posts en vragen over sims als Assetto Corsa, Gran Turismo, Project CARS etc., maar ook voor niet-racegames.
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Roman
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Nieuwste GTA IV Trailer (Update: Nieuwe info 23 January)

Bericht door Roman » 07 dec 2007, 01:49

Laatst gewijzigd door Roman op 24 jan 2008, 11:01, 1 keer totaal gewijzigd.

Metchu
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Bericht door Metchu » 07 dec 2007, 07:36

nice! maar dit gaat net zoals de nieuwe Call of Duty en de nieuwe Need for Speed, niet draaien op m'n gebakkie :oops: :lol:

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turbo 4x4
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Bericht door turbo 4x4 » 07 dec 2007, 12:40

Ziet er goed uit, nu maar een PS3 halen.

Weet iemand waar ze nog 60 gb PS3's verkopen?
8)

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MartijnGizmo
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Bericht door MartijnGizmo » 07 dec 2007, 12:43

Vette shit! Dat wordt een next-gen-console kopen vrees ik.....

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Roman
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Bericht door Roman » 07 dec 2007, 13:00

Martijn Koevoets schreef:Vette shit! Dat wordt een next-gen-console kopen vrees ik.....
Jong gebruikte Xbox360's zijn een goede optie als je niet meer wilt betalen voor een PS3.

Een Xbox360 nieuw kopen heb ik niet gedaan, nieuw of 2e hands ze zijn allemaal niet echt robuust te noemen.

PS3 heb ik wel volle mep voor neer gelegd. En dat ding is het zeker waard. 8)

GTA IV word het beste spel ooit gemaakt. Dat staat zo goed als vast inmiddels 8)

René130i
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Bericht door René130i » 07 dec 2007, 13:04

Na COD4 natuurlijk ;)

Roy
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Bericht door Roy » 07 dec 2007, 13:08

turbo 4x4 schreef:Ziet er goed uit, nu maar een PS3 halen.

Weet iemand waar ze nog 60 gb PS3's verkopen?
8)
Komt veel eerder op de Xbox 360 + Exclusieve content hoor :)

René130i
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Bericht door René130i » 07 dec 2007, 13:12

Vind de trailer niet zo uitnodigend.

HSR
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Bericht door HSR » 07 dec 2007, 13:17

sfeer is weer helemaal toppie. Heerlijk om zo'n brutale oostblok gangster te belichamen. Alleszins beter dan dat je curtis de nep gangsta N*ggah was, dat vond ik echt helemaal waardeloos bij San Andreas

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Roman
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Bericht door Roman » 07 dec 2007, 13:43

hugo schreef:sfeer is weer helemaal toppie. Heerlijk om zo'n brutale oostblok gangster te belichamen. Alleszins beter dan dat je curtis de nep gangsta N*ggah was, dat vond ik echt helemaal waardeloos bij San Andreas
Maar de gameplay in San Andreas was wel weer geweldig.

En dat nu dus nog beter, mooier en vloeiender.


En Multiplayer natuurlijk 8) 8) 8)

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Michel P
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Bericht door Michel P » 07 dec 2007, 13:57

turbo 4x4 schreef:Ziet er goed uit, nu maar een PS3 halen.

Weet iemand waar ze nog 60 gb PS3's verkopen?
8)
Dan moet je echt mazzel hebben, heb er zelf nog eentje voor Sinterklaas kunnen scoren voor 499 euro.

Michel

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Robin
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Bericht door Robin » 07 dec 2007, 13:59

Michel Pol schreef:
turbo 4x4 schreef:Ziet er goed uit, nu maar een PS3 halen.

Weet iemand waar ze nog 60 gb PS3's verkopen?
8)
Dan moet je echt mazzel hebben, heb er zelf nog eentje voor Sinterklaas kunnen scoren voor 499 euro.

Michel
Gul van je Michel, heeft die ouwe vant ook eens een keer een cadeautje terug, nietwaar?

:wink:

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volvoc30
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Bericht door volvoc30 » 07 dec 2007, 14:59

Wanneer komt deze game uit?

HSR
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Bericht door HSR » 07 dec 2007, 15:22

volvoc30 schreef:Wanneer komt deze game uit?
Zelfde datum als wanneer Duke Nukem forever gelaunched wordt.

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Roman
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Bericht door Roman » 07 dec 2007, 15:31

Niet later dan April.

Zal hoogstwaarschijnlijk Maart worden.

In ieder geval heeft de baas van Take Two bevestigd dat het niet later dan April word.
Maar in de game wereld gaat iedereen uit van Maart.

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volvoc30
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Bericht door volvoc30 » 07 dec 2007, 16:37

hugo schreef:
volvoc30 schreef:Wanneer komt deze game uit?
Zelfde datum als wanneer Duke Nukem forever gelaunched wordt.
Nerd! :wink:

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Roman
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Bericht door Roman » 24 jan 2008, 11:00

Als ik toch opnieuw moet beginnen met de post dan ook maar meteen met de full preview van IGN

January 23, 2008 - It's been a while since our last look at Grand Theft Auto IV. The last time we had seen the game, it was "on track" for its October 2007 release, but still clearly in need of some polishing. This time out however, a good six months since our last viewing, things were different. Gone were any framerate inconsistencies, and Rockstar was no longer hiding elements of the game from us, like the use of Niko's cell phone or dialog bits that needed to be muted from our delicate ears. Indeed, the extra time taken for development was very well spent, and GTA IV looks to be just about done...

Our demo began with a mission entitled "Search and Delete", a job suitably chosen to show off some of the game's new interesting options and mechanics. Brucie tasks Niko with the job of taking out an informant named Lyle Rivas. It's an easy job on paper, except that Lyle is in hiding and no one knows of his whereabouts. That is, except for the police. The men in blue would probably be reluctant to give up his location to a man wielding a gun store under his jacket, so Niko finds himself an empty police car and gets behind the wheel.

Before he starts the engine though, Niko fires up the in-car computer and searches through the police department's criminal database for information on Lyle. This is one of the new, and possibly very powerful, features in GTA IV. If you know someone's name, you can run it through the database and see what pops up. It'll be interesting to see what happens when you search for Niko Bellic over the course of the game...

In the case of Lyle Rivas, the computer comes back with his last known hideout. Heading to the always useful map, you can then drop a marker at his supposed location, or anywhere else in the world, for the in-car GPS system to use. Every vehicle in the game will be able to give you street-by-street directions, with nicer cars featuring voice commands. Should you never want to read, you can turn voiceovers on for every car. One cool touch is that different cars will have voice directions given in an appropriate accent, so European automobiles might have a sooth female voice with a British accent while US vehicles might have a robotic male voice.

When you get to Lyle's pad, he flees and heads off in a car. Chasing him down, we then got a look at the new in-vehicle shooting mechanic. You're no longer only able to shoot directly out of either side window. Instead, you now have a movable reticule that will allow you to pinpoint anywhere around you, including straight in front of you.

[img:1280:720]http://ps3media.ign.com/ps3/image/artic ... 238175.jpg[/img]

During the chase, we also got a look at the new chase cam. Tapping a face button will leave the camera situated behind your car, but will focus the camera's direction on your target, allowing you to see where it turns much more easily. It looks to have been implemented rather nicely, acting more cinematic and natural than jerky and pinpointed.

When Lyle's car was finally spun and taken out of commission, Niko leapt from his ride and the game's use of Natural Motion's AI-based physics took over. Instead of seeing Niko simply roll a couple times in a pre-canned animation and stand up like in past GTA games, he instead flips feet over shoulders and tumbles very realistically down the side of the road. It's a brutal exit, one that makes his place and actions in the world seem all that more realistic. A second implementation of Natural Motion's tech was also seen here, as Niko raised his hands to cover his head as an oncoming car screeched to a halt just in front of him as he was climbing to his knees.

The next mission we saw, "Deconstruction for Beginners", was more in line with a classic GTA mission of old, though it served as a great example of how firefights now play out. For this job, Niko has been tasked by Playboy X to take out a group of union leaders who have halted work at a downtown construction site. Of course, no one in Liberty City does anything unarmed, so convincing them to allow the work to begin again means talking with bullets.

The site is watched over by a handful of men with sniper rifles situated on cranes, so Niko and Playboy X head to a nearby skyscraper and use a window cleaners' lift to get to the roof. We're told that the lift is not limited to this mission, and that you'll be able to make use of a number of them throughout the game to scale buildings without having to head inside. Once on the roof, picking these guys off is as easy as switching to a sniper rifle and steadily taking them out. One cool thing here is that after a missed shot, the enemies don't automatically realize where the shots are coming from and so begin firing off into the air at random spots. When you do take them out, you're treated to a nice camera view of them flailing to their deaths below, with one guy smashing onto an SUV in the parking lot below him. Like jumping out of a car, these falls aren't pre-canned, so you'll see something different every time.

[img:1280:720]http://ps3media.ign.com/ps3/image/artic ... 235863.jpg[/img]

Once the snipers are clear, Playboy X says that following you into the construction yard would make things too confusing and that he'll stay put to keep a watch over things. Leaving the coward behind, we get a really good look at the improved combat mechanics down below.

The cover system that we had seen briefly before was now highlighted in full, with Niko deftly moving between hiding spots. Once under cover, you're able to move while crouched against an object to keep to safety, as well as blindly fire over or around objects. You'll be safe from fire, but you'll also have a hard time hitting your target until you lean out. However, grenades don't require dead-on accuracy and can be useful when tossed blindly. Some of the cover in the game is destructible, allowing you (or the enemy) to chip away or destroy your hiding spot to get a clear shot at you.

[img:1280:720]http://ps3media.ign.com/ps3/image/artic ... 232254.jpg[/img]

While the cover system is obviously new, so is the aiming mechanic. The targeting button is mapped to a trigger, allowing you two modes of aiming. Pressing the trigger half-way enacts a free-aim option, allowing you to point your gun wherever you so please. It's not the fastest way to aim from target to target, but will surely be useful in some situations, like when you want to target a vehicle's tires, for instance.

Pressing the trigger all the way toggles a full lock-on, but much has changed since the GTA games of old. You can now use the right analog stick to hone your shots and aim for specific body parts, allowing for targeted headshots or bullets to the legs, which will send a victim immediately to the ground. Headshots are now one-shot kills, making the use of the right analog stick all the more important. All of these changes may sound like they enhance the play mechanics, but they also look to change the feel of firefights. Instead of shootouts being somewhat chaotic exchanges of bullets to the closest targeted enemy, they now look to be much more methodic and, perhaps, even deadlier.

The last main mission that we got a glimpse at was "Truck Hustle". Here, Niko is tasked by a man named Bell to steal a truck from the Triads and deliver its contents to Bell's son-in-law. It sounds like an easy job, except that the truck is heavily guarded by a standing watch.

Creeping up to the scene, Niko can implement a bit of stealth and try to deftly steal the truck. But, given that our demo presenter cheated himself into a full suite of weapons, he decided to toss a few grenades and rockets into the crowd. Cover was again made use of here nicely, both by Niko and the enemy safeguarding the truck. It was especially evident in this scene, filled with thugs to the brim, that the AI has really been turned up a notch since the last-gen GTA titles. Instead of standing out in the open and popping off shots, they took cover behind whatever was near them, and whenever they'd change positions, they'd duck and run to the nearest safe area.

[img:1280:720]http://ps3media.ign.com/ps3/image/artic ... 230097.jpg[/img]

Once they were disposed of, the truck seemed an easy target, but one last Triad hopped in the cab and took off. Niko had little option except to grab onto the back and get dragged through the streets on his chest until he was able to lift himself to the back. Climbing to the roof, he inched forward, rolling from side to side as the truck took quick turns. Once at the cab, a cutscene took over where Niko slid in, capped the driver and kicked him out of the door. All that was left to do was ditch any nearby cops and carefully drive the truck to its target.

Though it wasn't a complete mission, we did get a glimpse at one of the game's friend activities where Niko and his cousin Roman go drinking for a bit. Well, a bit may be an understatement as they come falling out of the bar, drunk as skunks. The Natural Motion tech takes over once again, with you having to carefully control Niko while his legs seem to have their own agendas. If you change direction too quickly and cross up your legs, you'll fall over. After one of these many spills, we saw Niko use the side of a parked car to help him get up, which was rather impressive. Once back in the car, the controls don't look to get any more lenient. The camera swings from side to side and we're told the controls work against you to an extent, making something as simple as staying on the road a bit of a challenge at this level of intoxication.

[img:1280:720]http://ps3media.ign.com/ps3/image/artic ... 227754.jpg[/img]

To end the demo, Rockstar found a pontoon boat and cruised Niko around the waterways for a while. The water looks fantastic, as evidenced in the existing trailers, and the boat hopped and skipped over the waves as they beat down upon its sides. This mostly served as a quick tour of the seaside, but one last use of the rocket launcher sent another boater diving off his ride and into the water before his vessel exploded. Again, Rockstar's use of the Natural Motion engine in the game has paid off extremely well from what we've seen.

Grand Theft Auto IV is looking fantastic at this point. The framerate has been solidified (on the 360 at least - PS3 demos are coming soon) and the gameplay looks to be wholly intact. There's no official release date yet, though we should be hearing about that sooner than later, and we fully expect Rockstar to keep with its previous fiscal Q2 timeframe (which means by the end of April). We, for one, can't wait for its release.

Tom
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Bericht door Tom » 24 jan 2008, 11:02

Op Tweakers.net stond ook een artikel.
http://life.tweakers.net/reviews/805/ee ... to-iv.html

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Macboy
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Bericht door Macboy » 24 jan 2008, 11:02

Pakt ie ze weer niet. Stom he ? Als je erop klikt wel gelukkig

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Tom V
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Bericht door Tom V » 24 jan 2008, 11:05

Ben toch erg benieuwd, het ziet er zo vet uit!

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Bericht door Metchu » 24 jan 2008, 12:27

ze hebben voor politieachtervolgingen het systeem van scarface overgenomen las ik ... Dus een radius waar je uit moet komen.... Dat is wel interessant :)

Voor de rest, jammer dat er geen vliegtuigjes in zitten. Misschien toch interessant om zo'n ps3 te kopen voor deze game ...

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Hans
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Bericht door Hans » 24 jan 2008, 14:01


René130i
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Bericht door René130i » 24 jan 2008, 14:04

Nice, wanneer komtie?

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Roman
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Bericht door Roman » 24 jan 2008, 14:07

Rene / Hazze schreef:Nice, wanneer komtie?
Nog niet bekend, schatting is tussen maart en eind april. Later is gezegd door Rockstar word het niet.


Dit is het waard om een Xbox360 (of nog beter) een PS3 voor te kopen. Nog nooit is een game zo lang in ontwikkeling geweest, en er zijn een heel groot team mee bezig geweest, waaronder hetzelfde team dat de vorige GTA's gemaakt hebben. En die waren ook al revolutionair, en nu dus eindelijk next gen.

Ik wou dat ik in de hibernatie stand kon todat het uit is :lol:

René130i
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Bericht door René130i » 24 jan 2008, 14:15

Waarom niet gewoon op de PC?

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