Dan koop je toch meer spellen erbijMari Oh Oh! schreef:Ik vind het nog steeds duur voor één spel hoor.Als het nou een sim was...

Wacht tot de volle versie van GT5, het schijnt dat die "Weather Dynamics", "Damage modelling", en een erg realistische nurburgring krijgt. De maker is enorm fan van de ring dus is er extra tijd besteed om het zo echt mogelijk te maken.Jesper schreef:Wagens zien er heel strak uit! Omgeving vind ik wat minder uitzien.
Voor Gt4 speciaal een playstation2 gekocht die nu onder het stof staat. Ik denk dat ik de ps3 deze reis lekker in de winkel laat staan.
Deze info ziet er echt goed uit En als er dan een daadwerkelijke releasedatum komt over een tijdje, dan zal ik zeker likkebaardend op de bank zitten wachten. Want dan gaat er zeker een PS3 + GT5 komenRoman schreef:Wacht tot de volle versie van GT5, het schijnt dat die "Weather Dynamics", "Damage modelling", en een erg realistische nurburgring krijgt. De maker is enorm fan van de ring dus is er extra tijd besteed om het zo echt mogelijk te maken.Jesper schreef:Wagens zien er heel strak uit! Omgeving vind ik wat minder uitzien.
Voor Gt4 speciaal een playstation2 gekocht die nu onder het stof staat. Ik denk dat ik de ps3 deze reis lekker in de winkel laat staan.
Schade, weer, grote tuning mogelijkheden, 900 auto's, vele circuits waaronder dus een extra goede nurburgring.
GT5 word HET auto spel van 2008 (hopenlijk).
Pro Logue (mijn kopie word morgen verstuurd) is slechts een opwarmertje. 8)
Die overigens een paar updates in de nabije toekomst krijgt om de mensen zoet te houden. Fine by me!
I've been playing it for a good portion of the day now, and i gotta say i'm pleasently surprised. If PD can add this much in about a month i wonder how good it will get when GT5 finally does ship.
The sounds... the first thing that strikes you is that the sounds of the tyres are a LOT better now. You can actually get good feedback from hearing the tyres now.
The car sounds... a definitive improvement in this area, no longer do they sound like a blender, they seem much better now, in some cars you can actually hear very different sounds in low revs than in high revs, not just pitch.
I wouldn't say they are the best sounds i've heard, but they are definitly a huge improvement over the demo and past GT's. not only that but they seem to have added enviromental sounds, as in... you can now hear a very different sound from cockpit than an outside view. (i know this was allready there in the past, but it seems a lot more elaborate now.)
The tracks seem to have got a very nice overhaul, they look significantly better than the demo, specially the asphalt.
the England track is very nice, it makes the best use of lightning in any track in the demo, very nice use of shaders, pleasently surprised. and even though the track is kind of small it's a lot more fun than other city tracks PD has added in the past in my opinion.
HDR looks very nice, though at times it's so bright outside the car that you can bearly see the cockpit in some situations because of the HDR, not a problem on the cars that have a lit dashboard of course. (ironicly we are now striving to render the "problems" holywood camera people try to avoid to make it seem more realistic, flares was the first sign of this years ago)
As far as the content goes, well it's very limited. and right now the online mode seems to be locked untill the 25th of december i think (can't read japanese, but i could make up a date...)
The cars look as good as ever, the Vsync issue does distract a bit, but it's not often that you'll see the framerate drop, and i'm convinced this will be minimized to the point where it's moot by the time we get the final game. (hell, right now it's 60 FPS a good 95% of the time anyway).
Replays seem to have gotten a few more effects, there's very noticable motion blur that i hadn't noticed before.
The intro is a complete oposite from previous GT intros... used to be we would get 30 FPS intros and 60 FPS replays,
With GT5:P it's the oposite, the intro runs at a constant 60 FPS and looks amazing (it's using actuall replays, but at 60 FPS instead of 30.). of course the replays in game are only 30 FPS but still look very nice.
They added a shifting animation, so no more shifting while the two hands are at the wheel.
Overall the game feels very short in content, but as soon as the online mode comes out this will be remedied a lot... i just hope i can find people to play against that aren't in japan, or i will end up having to buy the US version also. =\
PD defiitly surprised me with the sounds, i honestly wasn't expecting them to upgrade them in such a short time... maybe they were close to releasing the demo with sounds but they missed the deadline by a few weeks.
There is no performance upgrades, and to be honest... that's just fine with me. i know a lot of people love this, but i enjoy driving stock cars a lot more for some reason.
(i guess because it's the reference for comparing lap times against other people, and with online races now it's gonna keep things balanced.)
for GT5 final i hope they add both modified online races and stock races.
Anyway, if you are expecting a lot of content you're going to be dissapointed and should probably hold out till the final game...
But if you're like me and will do anything for any bit of new content they got to offer you won't be dissapointed. Heck, i hope that as they make new tracks and cars they make them available for cheap at the PSN, i'll be the first in line.
If i can think of anything else that i think it's noteworthy i'll post in this thread, and i'll make sure i also add my impressions of the online mode as soon as it comes out, assuming i can find some one with a good ping to play with.
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